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After 4 Years in the Making, Lilith Odyssey Is OUT in Early Access

After 4 Years in the Making, Lilith Odyssey Is OUT in Early Access

Lilith Odyssey

Migrate your alien family across a dangerous open-world galaxy, finding ways to survive among the stars and across more than 1000 unique worlds.

Combining casual space flight/navigation, space farming, and survival adventure

Combining casual space flight/navigation, space farming, and survival adventure

Lilith Odyssey

Use different farming pods to grow different foods with the power of space manure and day light.

Gameplay: how casual space navigation/flight mechanics blend with planet exploration

Gameplay: how casual space navigation/flight mechanics blend with planet exploration

Lilith Odyssey 1 comment

I didn't realize how tough it would be to code space navigation and flight sim mechanics for the vastness of space. But the beta came together rather...

[Sound on] I produced a very serious Galactic Anthem for my space adventure game

[Sound on] I produced a very serious Galactic Anthem for my space adventure game

Lilith Odyssey

As mandated by space law, all radio stations must play this very serious and beautiful galactic anthem every 20 hours. 

How planet design/UI evolved across 4 years... AKA the importance of shaders!

How planet design/UI evolved across 4 years... AKA the importance of shaders!

Lilith Odyssey Textures

The 4-year evolution process of our in-game planets/moons/asteroids. AKA why color matters!

Announcement Trailer: Lilith Odyssey - A Quirky Galactic Alien Migration Simulation

Announcement Trailer: Lilith Odyssey - A Quirky Galactic Alien Migration Simulation

Lilith Odyssey

Lilith Odyssey is now on Steam -- check out the trailer and wishlist!

Story Teaser – The Frustration That Fuels Galactic Migration in Lilith Odyssey

Story Teaser – The Frustration That Fuels Galactic Migration in Lilith Odyssey

Lilith Odyssey

Frustrated aliens called Spu leave their home planets behind in hopes of finding a better existence on the other side of the galaxy. This is a peek into...

New Year, New Look!

New Year, New Look!

Lilith Odyssey

We got rid of the lighting system we were using and transitioned to a simplistic “toon shader.” The results were surprisingly great!

Deer in headlights and responsive environments

Deer in headlights and responsive environments

Lilith Odyssey

We’re huge fans of deer in headlights. What I mean is that we think it’s cool the way deer respond to people and their surroundings! This reactive...

Building cultures and cultural buildings

Building cultures and cultural buildings

Lilith Odyssey

During our summer of dev, we have been formulating ways to express alien cultures through their architecture. We have some freaky fun buildings.

Keeping Score in the Great Outdoors

Keeping Score in the Great Outdoors

Lilith Odyssey

More and more, today’s games feature seemingly endless “missions” and “achievements.” We miss a sense of feeling done: a final score.

Fight Me, Serenade Me, Immerse Me, Indulge Me

Fight Me, Serenade Me, Immerse Me, Indulge Me

Lilith Odyssey

Updates in game play, music, and general game detail.