Just some new pictures today guys, not real news. I will try to post here something new more often :)
Just some new pictures today guys, not real news. I will try to post here something new more often :)
Not exactly, the inspiration was RA2 tesla tank and mirage tank. A tank destroyer with electro-something cannon XD
There is a great power inside those blue tiberium crystals and forgotten find way how to unleash it.
Hi guys,
thank you very much for voting for this mod!
I know I´m late with news, but it was busy year.
Rest assured this mod is NOT dead! Not yet anyway :)
So here is hendfull of new pictures and more is on the way.
Better late than never.
Moddb awards just come in bad time for me this year.
Ah well, sometimes you can do only as much ...
The actual superweapon attack has been already done and can be seen here
and here
Mutants and Marvel? I see no conection here ... ok, ok you get me XD
What is going to be T2 and T3 unit is still not quite clear, its in the process.
BTW i do have unit i call vindicator in production LOL
Yes that is the general idea ;)
Yes but this one is blue, its totally different flamethrower ...
Oh well, you got point in there, its quite possible that i change that to some sort of fireball laucher or grenade launcher, but the effect remains the same. We will see ...
Yes, but he works incognito, he use name Michael McNeil in this game xD
There is never enough blood . . .
(Fingers crosed for more blood in v20) xD
TE made into first 100! Time to celebrate. How about fireworks XD
I have uploaded some new fx im working on too.
Also thank you very much to all you guys who participated and voted for this mod ;)
Please do it again if you like it so far ;)
Ahhh blood for blood god and harkonen!
You made right decision :D
Well the idea is to make something really different than gdi mammoth tank. Four barrels do the trick and its weird like mutant vehicle should be.
In other hand it might be too weird XD
I still got the two barreled version as backup. Because at first i made this tank with two barreles (RA heavy tank right?), but then i was like thats not enough, muties need more guns, more dakka xD
Actually i was thinking the same thing. It will be this or switch in between firing modes.
Agreed, it could be better, its on my list too.
Exactly, initial idea is from westwoods cnc bible and the rest of development proces can be described like this:
yuri brute + zealot + wolverine xD
You are indeed wrong, what has been acomplished so far in case of forgotten i did myself without any outside help, but that will change in future in order to make this mod better.
I konw about The forgotten mod, i have tested it long time ago, but i have issue with reinstall it. For some reason their installer refuse to install content of mod on my system keep telling me that mod is already intalled. So i dont ty it anytime soon again.
Of course i will try to avoid such problems in my mod, but i expect there will be problems like this in some parts of mod, i might be in need to sacriface some features i want to integrate if that couse such unstabilty or even system damage. time will tell.
Voted as usual, this mod deserve it :)
Any update on brutal hexen? No? Whatever, all in good time i guess :)
I always wanted to do it, but there was never enough time for it. Also it was this or end of TE, because there is little to do in this mod anyway. Maybe expand civilian assets ... but this is better xD
Exactly, that is the point anyway ;)
Hi guys im back! Hope i was not forgotten ... :)
Speaking of forgotten they going to be full playable faction in TE v2.0
I hope its good news after so very long time.
Please wait for news update with more details, its curently waiting authorization by moddb staff ;)
Good news everyone, i have just uploaded v1.6 on moddb, its awaiting authorisation which takes some time too, so check back in few hours, its on good way from now :)
Thaks for advice guys, but i think its something in my system, or my internet connection. Im sure i will solve the problem eventualy. Rest assured that 1.6 is comming and check back later, its only matter of time now ;)
Hi guys i got some unexpected troubles with uploading the file :(
I will keep trying as long as i can ...
I see i need to explain myself. I would not do it even if i know how to do it. The firestom defence as it was in TS is not worth of effort you have to put into it to build it because its easy to counter. In TE each faction have some support powers that can knock out firestorm generator before you can use it and destroy it. Clever player also wait with main offensive for time when it rechaging. I cant help it but value of classic Tib sun firestorm is in my mod questionable. Yes i can change that abilities and other game mechanics to make it usefull, but i really think we need something that is easy to build and easy to use. That is why i trying do it different.
I agree armor buff is not anything like original firestorm, maybe even controversonal, but its something that really works in game. But i should say its not final, im working on other posibilities.
But dont take me wrong i think TSR mod team did greate job on this one, for modder like me its mindblowing and im sooo looking forward to try this mod when its out :D
Hi guys, long time not seen ... again :)
Im still busy with my personal life issues so i just stop by to say hallo and bring some random pictures in hand just to reassure you that mod is alive ;)
More news is coming, i hope sooner than later :)
Carnius
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