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Heyo! I'm a really crappy half-developer, I make yet never complete a load of games. Sometimes I'm one half of Team Bear Storm too, which is fun.

Comment History
CaptainKickass
CaptainKickass - - 25 comments @ The Sundew, work in progress!

Some beautiful art here, and thanks thisusera for the fixed kickstarter link, was going to go searching for it myself.

Good karma+2 votes
CaptainKickass
CaptainKickass - - 25 comments @ Dev Log #21: Version 0.1.9.0 released; also Greenlit!

Nice game, looks well done. I'm only having one gripe at the moment, and that's to do with the naming of drugs. This is what tends to get games banned in Australia, an irritating but understandable policy that we unfortunately have. The most annoying part is how easy an issue it is to avoid: Make up your own names for them. As soon as a drug is tied to a real-world drug by name, the game is beyond the R18+ category in Australia (and a few other countries) and we won't get to see it. But for me, it's more a case of originality. I much prefer to see a developer come up with their own name for them, because then you have something to tie it to the game. Even if it's as simple as "Phromine" or "Drelanol" or "Perfonerone", it's immediately more interesting than just wedging in the real drug. Give it some thought, I've been watching this game with interest for some time now and was very glad to hear it had been greenlit, I only want to see you go further with it ;)

Good karma+6 votes
CaptainKickass
CaptainKickass - - 25 comments @ Claustrophobia: The Downward Struggle

Ah thank you, I didn't notice the golden doors. I'll get back to stabbin' then!

Good karma+1 vote
CaptainKickass
CaptainKickass - - 25 comments @ Claustrophobia: The Downward Struggle

Only played a couple of times so far, but each time I play I suddenly encounter some crazy level 10 vampire king or something and die in three hits. Should there perhaps be some safeguard to stop me encountering something that is so clearly out of my league? Seems quite fun until I ecounter that instant-death bloke :P

Good karma+1 vote
CaptainKickass
CaptainKickass - - 25 comments @ Hunter's Trophy 2 - Australia

I'm another Australian here to chip in, the stuff shown so far is all very atypical of Australia. Pretty much all our terrains are adapted to dry environments. There's a lot of dry plains and dry bushland, there's a lot of eucalyptus trees, gum trees, paperbark etc. The majority of the country is sandy desert. Western Australia has largely red sand and dirt thanks to our high iron ore. I mainly live on the west coast, but I've traveled around most of the country and haven't seen an Ox so far. Certainly no Vultures and next to no deer (seen them in a zoo before, never out wild hikes or anything), and we don't really have log cabins. Any kind of "hut" you would find would be corrugated metal with wood supports. Swamplands are still populated with flora adapted to dry climates, as through our summer most of the country is deprived of any significant rainfall. Snow occurs in a few very small areas in Victoria/New South Wales, and potentiall bleeds a little into Queensland. It only has a chance of occuring during the winter, and is not regular. I repeat, the representation of the Australian climate is entirely atypical of an actual Australian climate. I do a lot of hiking and camping, and of the few small mountains we have, none of them are as dense and lush as shown in this game. The only game you are likely to find that you could legally hunt would be a rare cow that escaped a farm. Try to be a little graceful with the criticism, don't get defensive and instead ask yourself if the criticism has any basis, because I am confirming every one of Reiart's points.

By the way, you are aware that New Zealand is not part of Australia, and has an entirely different environment, yes? This game could actually be plausible if you renamed it to be New Zealand (though you'd still need to remove vultures)

Good karma0 votes
CaptainKickass
CaptainKickass - - 25 comments @ Nekkers

Very creepy, I like these. I hope they spawn in clusters ;)

Good karma+3 votes
CaptainKickass
CaptainKickass - - 25 comments @ Bastion Map

Am I the only one getting freaked out by that reflection? Where is all that green coming from?!

Good karma+1 vote
CaptainKickass
CaptainKickass - - 25 comments @ SOPA Protest – Websites Shut Down

We do look at both sides. While piracy is a serious issue, a law to ban the internetis no an effective solution. With this law, any website with any questionably copyrighted material, will be shut down. Youtube? Gone. Heck, Facebook could be gone. Any form of network where people share things would be gone. All in the name of saving the film industry, which they claim is being KILLED by piracy, while every study is clearly showing that the film industry is making over 10 times more profit than it was 10 years ago. Hardly 'killing' the industry. It is instead a desperate cash-grab by the film corporations, which gives america the power to close any website they want, even before any form of investigation is conducted. You simply have to be ACCUSED of having some copyrighted content, and your website is immediately shut down, so that a few months later they can begin n investigation to see if it should have been shut down or not, and whether they should be taking you to court or not. Lovely bunch, these filmmakers.

Good karma+2 votes
CaptainKickass
CaptainKickass - - 25 comments @ Minecraft Snapshot 12w01a

I'm pretty happy with this new terrain, it just got a little too dull when they implemented the new biomes earlier.

Good karma+3 votes
CaptainKickass
CaptainKickass - - 25 comments @ Space Structures

Are they going to spawn Star Vipers hehe

Good karma+1 vote
CaptainKickass
CaptainKickass - - 25 comments @ Screenshots

That is preeeeeeeeeeeeeetty sweet

Good karma+1 vote
CaptainKickass
CaptainKickass - - 25 comments @ Remix Escalation 0.9 Beta

sweeeeeeeeet

Good karma+3 votes
CaptainKickass
CaptainKickass - - 25 comments @ Republic at War

I like the AI, but I prefer actual AI over 'cheating' ai, as in the ones that get infinite money or just automatically have an income of 4000 regardless of having mining facilities. The AI shouldn't be able to do anything the player can't do.

Good karma+3 votes
CaptainKickass
CaptainKickass - - 25 comments @ Republic at War

Two bugs to report, firstly bombers, well CIS ones at least, show up as 'missing' in the casualties after a ground skirmish. Secondly, the enemy AI was having an issue getting heroes out, they all seemed to come out on exactly the same point and simply got stuck inside eachother and did nothing. It was right underneath an LA-AT gunship, and I did have one of those anti-repulsorlift buildings, they seemed to be caught in the middle of the hover particles which is pretty weird. Not sure what was going on with that.

Good karma+1 vote
CaptainKickass
CaptainKickass - - 25 comments @ Republic at War

I know the vanilla AI used to money cheat, you could destroy every mining facility and the consotrium would have vengeance cruisers for the next half hour streaming in. I think RaW just has reeeeeeeally painful killer AI though.

Good karma+2 votes
CaptainKickass
CaptainKickass - - 25 comments @ Republic at War

I think the problem is that while having this crazy beast AI may be fun for some, a lot of people really jut want to try out units, and need a lot of time to work out how effective they are against other units. But the AI just destroys them so they don't get a chance, from my programming experience it really wouldn't be that hard to actually create an 'easy' ai that isn't as difficult as the 'hard' ai from vanilla. Maybe give people a difficulty to mess around in and actually feel like they are winning, not just a giant deathfield. I'm just holding on in GC at the moment, it gets pretty intense. Love the mod, but I really think the ai could be worked to be more new-user friendly or something.

Good karma+1 vote
CaptainKickass
CaptainKickass - - 25 comments @ Republic at War

well it's 15 minutes until the 5th now for me, so...

Good karma+1 vote
CaptainKickass
CaptainKickass - - 25 comments @ Republic at War v1.1 Game Manual

Looks fantastic from what I've read, but I might add that whenever 'spread out' is in the manual, it's written as 'spred out'. I'm guessing that was just in the manual, not the game though. No biggie anyway, its great work

Good karma+1 vote
CaptainKickass
CaptainKickass - - 25 comments @ Republic at War

I leave for one second, come back......43 updates!

Good karma+3 votes
CaptainKickass
CaptainKickass - - 25 comments @ Republic at War

I did kinda hope this would come out before uni goes back next week starts eating all my time, but what the hey, so long as I'm getting quality assurance I'm happy :D

Good karma+2 votes
CaptainKickass
CaptainKickass - - 25 comments @ Ord Mantell Final

Only thing bothering me is no hovertrains anywhere...didn't ANYBODY play shadows of the empire??

Good karma+3 votes
CaptainKickass
CaptainKickass - - 25 comments @ Laser PhysLab

for such a lab I will pay you all of my dollars!

Good karma+1 vote
CaptainKickass
CaptainKickass - - 25 comments @ New model: Tiger (late version)

Yeah, like the germans need another indestructible deathmobile :P

Good karma+3 votes
CaptainKickass
CaptainKickass - - 25 comments @ RaW Locations (Planets) List

ord mantell had better have some god damn trains, so many mods do ord mantell but have obviously never seen Shadows of the Empire.

Good karma+2 votes
CaptainKickass
CaptainKickass - - 25 comments @ Remix Escalation

Everything at the moment seems absolutely fantastic, I'm only looking forward to more ai, and more balanced ai at that :D I suppose the robotics general is my fav, but the fafnir wouldn't have been my battletech choice. I do totally understand about MadCat and Atlas being overused, I probably would've angled for a Maruader. Brilliant work nonetheless

Good karma+3 votes