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We are an artistic collective specialising in game modding, graphics design and copy editing. This page on the Mod Database was created with the intent to showcase our video game-related work, which completed will comprise of mods for Minecraft, Rise of Nations, as well as self-designed, Spring-based games.

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Report RSS Rise of Napoleon patch/sub-mod (view original)
Rise of Napoleon patch/sub-mod
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Description

Just a little something I do on the side when I'm not cleaning houses or clearing my backlog of mods.
In this picture, you can see some of the new techs and icons that I've implemented on ODA's Rise of Napoleon, with a more historically correct tech tree. In this case, you can see that the University now doesn't just host research for Knowledge (Level 1: Humanism), but ALSO hosts the upgrades for architecture (Level 1: Division of Labour), medicine (Level 1: Anatomy) and taxation (Level 1: Credit). Unlike in vanilla RoN, credit is correctly achieved by researching Pacioli System from the Library. Additionally, in order to advance further academically you also need Missionaries from your Church (again, historically correct).

Unfortunately I've run into several bugs due to how ODA originally modded his stuff, so I will probably have to fix them. For instance, houses, meant to function like bunkers where your units can hide, will have to be renamed or redone. I haven't looked into everything yet but I should be if I can stock my store at Verrix Microassets soon.