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Hey, I'm bbbizzarro proud member and supporter of the Viking Raiders Mod team.

Comment History
bbbizzarro
bbbizzarro - - 16 comments @ Corrected Logo

Very well done, the clearer letters really do clear up the image, bringing out its hidden potential, just, very well done!

Good karma+1 vote
bbbizzarro
bbbizzarro - - 16 comments @ Viking Heavy Infantry Helmet

Perfect implication of realism, scarred metal, runes, its all there, well done!

Good karma+1 vote
bbbizzarro
bbbizzarro - - 16 comments @ Viking Heavy Infantry Helmet

Amazing really, amazing. Just beautiful work of artistic ingenuity.

Good karma+1 vote
bbbizzarro
bbbizzarro - - 16 comments @ Lapp Boots - finished?

Great prowokator! The soles/stitches on the boots really create that extra layer of realism, great work!

Good karma+1 vote
bbbizzarro
bbbizzarro - - 16 comments @ 1h Axe Texture

Thanks, trying to learn as much as I possibly can and at speed enough to where I would be able to understand everything. =)

Good karma+1 vote
bbbizzarro
bbbizzarro - - 16 comments @ 1h Axe Texture Concept

Yeah, I thought the blade could use a bit more detail, also the mesh was fairly dark to begin with, I'll lighten it up more. I tried to import into the game, after solving a few errors, could not yet solve this last error though, when loading the game. Thanks for the tips. =)

Good karma+1 vote
bbbizzarro
bbbizzarro - - 16 comments @ billhook - texture WIP

Wow! That is awesome, perhaps you could allow me some tips, hope to see more of your work!

Good karma+1 vote
bbbizzarro
bbbizzarro - - 16 comments @ Viking Shield

I understand, that is what normally would be done, I'm sure there is a specific manner in which to UV Map them, and you have been creating some great meshes, I'm sure the experience involved in this mod is already doing us good =).

Good karma+1 vote
bbbizzarro
bbbizzarro - - 16 comments @ Viking Shield

I have been using Photoshop Elements, unfortunately Photoshop elements does not support channels as the full Photoshop would, which one would use to create "shiny" areas on the texture. And your mesh was fine in geometry it was just the handle which was hard to UV map and turned out to be a mess..., of which what I would mean by haywire.

Good karma+1 vote
bbbizzarro
bbbizzarro - - 16 comments @ Viking Shield

Thanks, learning a few things as I go, though I should work on UV mapping a bit more, this particular mesh is haywire in terms of UV mapping, but in time. =)

Good karma+1 vote
bbbizzarro
bbbizzarro - - 16 comments @ Signal

Wow! Awesome Vid, mod it looking great, good luck guys!

Good karma+1 vote
bbbizzarro
bbbizzarro - - 16 comments @ Mydrall

Hey, Mydrall, I would like to welcome to the Viking Raiders Mod Team!
Best Wishes,
bbbizzarro

Good karma+1 vote
bbbizzarro
bbbizzarro - - 16 comments @ prowokator

Hey, Prowokator, glad you could join the Viking Raider Mod Team, your skills are much welcomed.

Good karma+1 vote
bbbizzarro
bbbizzarro - - 16 comments @ My second sword

Great, solid, and even solider structural geometry, it shall be even greater when textured. =)

Good karma+1 vote
bbbizzarro
bbbizzarro - - 16 comments @ Banelion

Welcoming you to the Viking Raiders Mod Team, make yourself at home =)
Best Wishes,
bbbizzarro

Good karma+1 vote
bbbizzarro
bbbizzarro - - 16 comments @ Blackout_

Hey, setup/created an account through moddb, just informing you =)

Good karma+1 vote