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I'm still learning English. So, I ask sorry in advance if I did a grammatical err. Sincerely, Atlaimond

Comment History  (0 - 30 of 66)
Atlaimond
Atlaimond - - 66 comments @ KF-IceArena

I did find any bug.

I have an idea for this map. That wall round the playable area looks bad. I would be like if there would be for example a railing, like the ‘KF-Farmhouse’ map. And make a good view beyond it.

And It looks a good practice map for the newbies.
Up-voted by six. (I’ll increase my vote, when the view become better)

Good karma+2 votes
Atlaimond
Atlaimond - - 66 comments @ KF-CastleWolfensteinBETA3

It looks a good map. Although I don’t like the Wolfeinstein series.

So, I’ve found two three bugs.
1, The long stairs needs some railing. I died because Patriarch tossed me down. :’(
2, One of the fireplaces has the wrong position and there wasn’t chimney.
3, There were possible to jump on the barrels and Zeds couldn’t reach me.

Watch the screenshots and read description below them.
Picasaweb.google.com

I hope it helps you.

Good karma+2 votes
Atlaimond
Atlaimond - - 66 comments @ KF-Midgard

Voted by seven.

Good karma+2 votes
Atlaimond
Atlaimond - - 66 comments @ KF-Midgard

Yes, it’s become better. There are still a few missing textures and I’ve found a new FPS issue.
Watch the screenshots and read the description below them.
Picasaweb.google.com

I hope it helps you.

Good karma+2 votes
Atlaimond
Atlaimond - - 66 comments @ KF-Midgard

I also saw those problems which 'Tunnel$' has mentioned.

I added three new problems:
1 - Zeds had mostly stuck by the lying trees.
2 - Rocks had confused them for a few seconds.
3 - They had hadrly spawned at the house side of map. The Boss hadn't spawned too, when I had been standing at the middle of the map. When I moved to the house side of the map, then he spawned.

Anyway, as much as I can imagine the original design of the map, I guess I could like it. So, I stay tuned and waiting the update.

Good karma+3 votes
Atlaimond
Atlaimond - - 66 comments @ KF-Serpentine-SCA-2016-04-11

It's a good idea, I think.
I agree with that in KF-BurningParis has good ammo locations.

Good karma+1 vote
Atlaimond
Atlaimond - - 66 comments @ KF-Serpentine-SCA-2016-04-11

I guess there's still too much ammo. I hadn't needed buy ammo and armour.
Anyway, it's has become better. :)

Good karma+2 votes
Atlaimond
Atlaimond - - 66 comments @ KF-Lakeside

Okay, I understand.
Fortunately, this map has been already looking good. So, it would be just a boost. :)

Good karma+2 votes
Atlaimond
Atlaimond - - 66 comments @ KF-Apex

Okay. I'm just too excited to this map. I really want this for be an official map. :)

Good karma+2 votes
Atlaimond
Atlaimond - - 66 comments @ KF-Temple

Yes, I showed the un-textured mushrooms issue at my first comment.

And here is your comparison screenshots:
Picasaweb.google.com

Good karma+1 vote
Atlaimond
Atlaimond - - 66 comments @ KF-Temple

Done. Now you can see how to kills my hardware the 'MEDIUM SHADOWS' setting.
Picasaweb.google.com

And it's even worse when more Zeds there be and more effects. Siren scream, heal and nuke gas, Husk fireball, Firebug flame, etc.

I'm sorry for I can't play well in higher shadow settings. :(

Good karma+1 vote
Atlaimond
Atlaimond - - 66 comments @ KF-Apex

When can we know that whether your map passed or not? I'm really curious. :)

Good karma+1 vote
Atlaimond
Atlaimond - - 66 comments @ KF-Lakeside

Well done.
It's a good looking map. You made the moon awesome! And its light was fantastic.

Only one think I felt. I mean I didn't felt.
The house looked like a house or a small hotel. There were tables, chairs, beds. I messed the cupboards (Wardrobes) where the people store their clothes.
I guess it'll be boost the atmosphere if there would be some cupboards (Wardrobes).

I didn't find any bugs.
Up-voted by 8.

P.S. I wanted the up-vote by 9, but it's still impossible. :( The preview's comment box doesn't open for I would able to write it. :(
Please report this issue. I've already did for three days ago.

Good karma+2 votes
Atlaimond
Atlaimond - - 66 comments @ KF-Temple

Intel® Core(TM) i5-2500K CPU @ 3.30HGz
4GB RAM DDR3
Sapphire Radeon HD 6950
Sapphiretech.com

With these hardware and settings all official maps run well, 60-50 FPS.
50FPS the worst, when many effects are active at one.
(Heal grenade gas, Siren cream, Nuke gas, and many Zeds around)

And we (not rich people) say thank you for think about us. :)

I've found more bugs. Watch the screen-shots and read the 'captions' below them:
Picasaweb.google.com

I hope it helps you.

Good karma+2 votes
Atlaimond
Atlaimond - - 66 comments @ KF-Nuked

I still can't vote higher than 8. The review's block doesn't open. I reported this issue three days ago. But it still haven't replied. Sorry for the off topic. :(

Good karma+1 vote
Atlaimond
Atlaimond - - 66 comments @ KF-Temple

How did you vote nine? :o I still can't. :(

Good karma+1 vote
Atlaimond
Atlaimond - - 66 comments @ KF-Insurrection

There were many error/warning messages and I had stuck at one of the rock pillar.

Picasaweb.google.com

I'm waiting my vote until the update.

Good karma+1 vote
Atlaimond
Atlaimond - - 66 comments @ KF-Lakeside

I couldn't test well the map because of the weird black cubes.
And there are a lot of missing texture.
Picasaweb.google.com

I'm waiting my vote until the new update.

Good karma+2 votes
Atlaimond
Atlaimond - - 66 comments @ KF-Temple

I like the main idea. This map could be good.

Sadly, some glitch ruin it.
-Strange light. I looked like if the lights were everywhere.
-A missing texture,
-Blocked opened doors.
-A missing stair.
-Non weld-able door.
-I stuck too much objective.
-The Boss didn't spawn. (I'll check this later again)

See the pictures and the descriptions below them.
Picasaweb.google.com

Any other thing I liked.
Up-voted by 6. I'll increase my up-vote as you're fixing the glitch.
Keep your head up. :)

Good karma+1 vote
Atlaimond
Atlaimond - - 66 comments @ KF-Serpentine-SCA-2016-04-11

Okay, I'm stay tuned. :)

Good karma+2 votes
Atlaimond
Atlaimond - - 66 comments @ Tunnel$

Hello. I reported the vote issue. I suggest do that you too.
Thank you.

Good karma+1 vote
Atlaimond
Atlaimond - - 66 comments @ KF-InfernalRealm

I still suggest that put the 'moddb.com' link in there. :)

Good karma+1 vote
Atlaimond
Atlaimond - - 66 comments @ KF-DevaStation

I suggest, put in the YouTube video's description the 'moddb.com' link, I mean link. To the people who wants to download this ma.

Good karma+1 vote
Atlaimond
Atlaimond - - 66 comments @ KF-Antarctic

Still work. :)
Thank you.

Good karma+1 vote
Atlaimond
Atlaimond - - 66 comments @ KF-GreenStreet

Thank you. I think it's better now. :)

Good karma+3 votes
Atlaimond
Atlaimond - - 66 comments @ KF-Serpentine-SCA-2016-04-11

The maps looks good.
I found two bugs. The Zeds can't reached me at these points:
Picasaweb.google.com

The second bug is the too much ammo. I guess the true KF players think it's unfair.
Up-voted by 7.

Good karma+2 votes
Atlaimond
Atlaimond - - 66 comments @ KF-Nuked

I hope I can vote more than 8 soon. :(

Good karma+1 vote
Atlaimond
Atlaimond - - 66 comments @ KF-Nuked

I didn't find any technically bug.

The design is awesome, I almost feel the radio activity from my desktop. And that alarm sounds in the final wave begins! WOW!
Well done! Up-voted by 9.

Good karma+2 votes
Atlaimond
Atlaimond - - 66 comments @ KF-Catwalk

It said exactly that at me. :(

Good karma+2 votes
Atlaimond
Atlaimond - - 66 comments @ KF-DeadShore_02

I didn't find any technically bug.

I guess these two thing are problems:
1. Only the reception play enough big for play well.
2. At the spawn point I could see the bottom of the map.
Op-voted by 5.

Good karma0 votes