It's going to take a lot more than a few nuclear warheads to stop us, or the Zeds. #grindhouse
KF-Nuked is finally out! This is a beta version of the map. The final version will include all of the polished features you'd expect to see in an official map including precomputed visibility and seamless splattermaps, so stay tuned. For now, I hope you enjoy this map and feel free to leave comments, praises, criticisms, and any bugs you find in the comments section or contact me on Steam. Thanks for playing.
***WHEN INSTALLING TO YOUR DEDICATED SERVER, PLEASE NAME THE FOLDER THE SAME NAME AS THE MAP (KF-Nuked-beta) THIS WILL ENSURE YOU DON'T GET ANY WEIRD CONFLICTS LATER ON***
Special Thanks to all who helped provide feedback and suggestions:
Fisto
krellator
Meldrix
taylor/stef
stobi
Axemented
Xenos
Tarrende
Stuphers
uint64
...and everyone else in /kfg/ who showed support and enthusiasm for my map!
Pretty good map. There are some pretty unique elements to it which I like, for example the radio thing, the ability to enter a few windows (ramps or just jumping on things), and the whole nuclear fallout environment is just so atmospheric. The map seems big, but not too big. Would be great on a 6 player game, but still can be done solo just fine. The orange tinge is the right colour. It seems to be set in Paris but I noticed a Danish tank there. Although I have seen this in other maps, I would love to see a French flag on that instead, especially in a Paris map. I'm definitely looking forward to the final polished version.
yeah there are a few inconsistencies which i had planned on fixing but it would require some time and also increasing the file size of the map with new textures and whatnot, so i've decided to wait until the 'final' version (aka, also when the workshop comes out). i appreciate you playing my map and giving it your praise and your thoughtful critique. cheers
I didn't find any technically bug.
The design is awesome, I almost feel the radio activity from my desktop. And that alarm sounds in the final wave begins! WOW!
Well done! Up-voted by 9.
I hope I can vote more than 8 soon. :(
hehe thanks!
An excellent map that combines great visual aesthetics with actual playability with neither being sacrificed. Nuke effect is amazing and adds a bit of difficulty in seeing zeds immediately after the explosion.
Definitely my favourite map in the competition so far.
The nuke effect is awesome!
im really glad that you like the map and that it's your favorite. feels awesome, man. thanks
Great work on the lighting and location. Creating a city is one thing, but creating a destroyed city is an even tougher task and I think you did a fantastic job of creating a place that once had life in it and then nuking it to ruins.
thanks man, that means a lot coming from you!
^ This. Lighting and atmospherics are great.
thanks! i spent a lot of time trying to get it looking right
I still can't vote higher than 8. The review's block doesn't open. I reported this issue three days ago. But it still haven't replied. Sorry for the off topic. :(
Yes I have same issue unfortunately. Sometimes my vote doesn't count at all, sometimes it's stuck on a number I didn't want.
no sweat, i appreciate you guys trying to rate it higher tho :D
Hello
We've found a bug in the map... Big zeds getting stuck in the ambulance under the tunnel
Screenshots:
Onedrive.live.com
Onedrive.live.com
thanks, this has just been fixed in the new version
little zeds could get stuck too. it was due to a blockingvolume not being enabled to block zeds for some reason (i guess i missed it)
very nicely looking map, looks like mars :)
Hi
The volumetric of the bar radio sound is too large I think, can hear it underground.
noted, i'll change it in the next update
Greetings!
My team is glad to show you Hans beaten in HOE on your map :)
Thanks for your great work!