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Comment History
Alphatrooper
Alphatrooper - - 14 comments @ Empire At War Remake: Galactic Civil War

Hey,I'm a HUGE fan and I think this is one of the best mods ever created! small note, in earlier versions, the victory class had the ability to close its flaps and increase speed while sacrificing the ability to fire its missiles. This ability was a favorite of mine, and I noticed in later updates this was removed. I was curious if there was a reason for this (such as balancing) or if it just kind of happened between updates. I only ask because It seemed to fill a niche in empire strategy and really gave the empire a reason to vary its fleet and throw them in for flanking and rapid redeployment. Either way, keep doing what you're doing, love your work!

Good karma0 votes
Alphatrooper
Alphatrooper - - 14 comments @ Backstory of Nova Aetas

@guest *face palm* dude the "mithradian empire"is wNOT fantasy based, it is entirely based of the Byzantine empire and is the same in all but name and the technical map.

Good karma+1 vote
Alphatrooper
Alphatrooper - - 14 comments @ Backstory of Nova Aetas

Otherwise not bad.

Good karma+1 vote
Alphatrooper
Alphatrooper - - 14 comments @ Backstory of Nova Aetas

The sarranids are actually the Persians in the calradic empire time and in this mod are the Seljuk turks

Good karma+1 vote
Alphatrooper
Alphatrooper - - 14 comments @ Winds of War: Blood and Steel - 1870 FAQ

sounds reasonable. doesnt sound like one of the excessively massive ones (third age anyone???( i do like it is just has a lot of scripting that isnt even used in the frickin game))

Good karma+1 vote
Alphatrooper
Alphatrooper - - 14 comments @ Winds of War: Blood and Steel - 1870

what do u plan to do for movement between the continents? some sort of land bridge or boats? and if boat is there any potential for naval warfare ( i understand that it would be extremely difficult with this eras naval warfare vs the game's script but just curious)

Good karma+1 vote
Alphatrooper
Alphatrooper - - 14 comments @ Winds of War: Blood and Steel - 1870

Looks awesome! replying to your above questions, for sieges you should go more of ww1 siege like that amazing siege pic above. To have walls wouldnt make sense in a world with high level artillery if u cant shoot down said walls and considering mount and blade doesnt yet have the coding for wall destruction you should probably just avoid walls all together. I look forward to playing the mod

Good karma+1 vote
Alphatrooper
Alphatrooper - - 14 comments @ The Trojan Horse

its probably meant as a starting place for some of the attacking troops like the boats in earlier screenshots

Good karma+1 vote
Alphatrooper
Alphatrooper - - 14 comments @ Re-working Phtia

looks amazing!

Good karma+1 vote
Alphatrooper
Alphatrooper - - 14 comments @ Skyrim Map Locations

Sounds good

Good karma+1 vote
Alphatrooper
Alphatrooper - - 14 comments @ Skyrim: The Elder Scrolls

When do u think it will be up? rough time estimate?

Good karma+1 vote
Alphatrooper
Alphatrooper - - 14 comments @ DarthMod Rome v9.0.1

This mod is great. It gave rome total war some freshness that it needs ( my computer doesnt handle rome 2 well and i hate it anyway lol) i tried a practice battle and loved the addition of some decent infantry to the macedonians. i also loved the new graphics (the legionary cohorts look sick and realistic now instead of looking deck in polished silver crap. I am having problem getting the campaign to work, whenever i start it is crashes during the loading screen. I dont think its my computer cus it does battles fine. is there something im doing wrong?

Good karma+1 vote
Alphatrooper
Alphatrooper - - 14 comments @ L'Aigle Released!

i think this mod is just awesome. i had purchased the napoleon dlc and was loving it but was disappointed with the lack of single player (or even an effective AI on custom battle). This is perfect and i look forward to trying it. I would ask you to add some pics of naval battles to the screenshots though

Good karma+1 vote
Alphatrooper
Alphatrooper - - 14 comments @ Star Fort

very good period architecture in a scale that makes the battle reasonable to play. Great job I love your work

Good karma+1 vote