to Super-humanity...ness
Comming from a past of pen&paper RPGs like DSA, Shadowrun and D&D Superhumanness was the part I always hated the most. The Systems in a way made this possible or encouraged to use the rules to the best possibility.
Which lead to absurd amounts of orks/men/similar like some may know in form of the 3847 orc card from Munchkin.
Or just impossible strong highlevel NPCs to match the players strenght to not lose the tension and difficulty of the game.
This was/is like a vivous circle players start to strong and as they grow in strenght so have to do the NPCs.
I totally agree that one should start as low in skill as possible so that you enter the upward spiral og inhumanness as late as possible.
to Gratuitous resurrection
I might have a proposal for you comming from the Call of Cthulhu universe, to be exactly from the Boardgame "arkham horror" in which if you get "die" you may choose to be treated in the hospital and take on turn to heal,
or
you choose to draw a card which gives you a disadvantage further in the game.
It depends here if you lost all your "psychological" hitpoints, then you draw a psychic disadvantage or if you lost all your "physiological" hitpoint, then you draw a body disadvantage
To your opinion conserning Squad/Teamplay, I have to say, I get your point, but personally I absolutly hate Group PC games. Because the AI is not as responsibly as myself playing and if I play all characters its simply to much to handle for me to actually enjoy.
So far
hopefully structured enough
Yours
Aleksander_Rasputin
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