Going to the Art Institute of Vancouver studying 3D Modeling for Animation and Games. Gamer on the side (When homework doesn't control my existence). Want modeling help? Give me a shout! Fav Game: TC:E (True Combat:Elite a tactical realism shooter). Unreal fan. Nu-Metal <3
After a bit more work I have a previously posted picture of a character wearing a gas mask fleshed out a lot better.
I'll get a skin shader going and get a skin texture on it ASAP, but other than, it seems to be coming along.
ZOMG WHATCHA THINK!
There is glass between his eye and the goggle, but there is no lighting to really show it (For those who didn't notice). It is about 5700 faces.
His eye is so wide for the shot I want to throw him in. Most of this is made to be smoothed, but I feel no need to triple the poly count for such a small change.
Looks great Al. Has a design that could have some actual functionality. Initially I got a confused impression that it was an odd full - pull over ( the Mohawk threw me ), but now that you've defined it, it's clear.