Hello there. :)
I'm a modder for GoldSrc games (Half-Life and CS 1.6 primarily) and Far Cry 1. I'm also mapper for Source games, Quake 1, Doom II, and I recently tried Deus Ex mapping. I can do modelling, texturing, sounds, and a bit of coding.
Other than that, I'm interested in history and electronics.
Hint: hex to dec :)
Solution: 23 02 2019 - and 17 in the title. My 17th birthday!
Have fun solving! (even tho' it's dumb easy)
In the meantime, I'm gonna talk about something. I've decided to write a tutorial series for HL. Specifically, coding. :)
Mapping tutorials are everywhere (and I wrote 30+ of them myself, albeit mostly on GameBanana, and two on TWHL), as well as skinning/modeling tutorials.
Right now, I've got about 2 coding tutorials on GameBanana and I'm planning to port them to websites like ModDB and TWHL. The reason behind this is because some people like some sites more than others, and thus some people also visit some sites more than the others. Also if one site goes down, the other will be up and running (but then again, we have Web Archive xd).
Some people think Half-Life modding is dead, but not so quite. Coding, however, is definitely one of the branches with the least amount of people. I can count only about 5-6 HL coders these days, and at least 20 coders who used to be active coders back in the early 2000s. So yeah, it'll be in VS 2017, using an updated HL SDK fork and it'll be more than just copy-paste, because I'm planning to write this stuff for beginners. :)
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