A small indie developer based in London working on games for mobile, PC and console.
Since August of 2014, I have been working on learning game development in my evenings, weekends and the occasional sick days from my full-time, permanent career in Content Marketing. During that time I realised that I want more than anything to be able to work on my games full-time, but of course that requires one of the following two things to happen - either I save loads of money or my games actually make enough money for me to live off.
Now it is October 2016 and neither of those things have happened (but I do have a glorious new 65-inch 4K TV!) and I find myself becoming increasingly frustrated at the lack of time I have to put into the project. Since Undead Blackout was Greenlit I have been working hard to make it as good as possible, but the small amount of time I am dedicating to it means it probably won't be any good until about 2021 and we will probably all have starved to death because of Brexit by then.
At this point a sensible person would rededicate themselves to the project, set aside plenty of time each evening and weekend and ensure that the pace is brought back up on the delivery of the project. But I am not a sensible person, I have decided that the best course of action is to quit my job and work on the game full-time. This has been made possible by some financial jiggery-pokery (hello more debt!) but does mean that I have a very finite amount of money to live on. Beans on toast is going to be the only thing on the menu. Or ravioli on toast. The points is that toast features heavily in my culinary plans moving forward.
What the plan then? I should probably have some kind of business type plan seeing as I now run an actual business that will be fairly central to whether or not I can pay my rent in a few months time. Well I do! The first thing that I have done was to update Urban Jogging and get it working on more devices, that game needs fully rebuilding to be honest but now is not the time. It will do for a few months and then I can re-do some segements once Undead Blackout is released.
Right now, I am working on something new that I intend to ship in the next week or two, a nice little mobile game which might make me a few quid while I work on UB. That new thing is tentaitvely titled Galactic Defence Squadron and is an R-Type/Space Invaders/Galaga style game which sees you defending a Solar Harvester from wave upon wave of attackers. Once the artwork is a little more advanced then I will properly show it off, hopefully early next week sometime but you may be able to get a sneak preview in the image below...
Once that is all sorted and the money is rolling in (LOL) I will turn my attention to the big project, finishing Undead Blackout. The core gameplay is largely done, it needs tweaking all over the place but you and I, it is two-player after all, can play it today and it pretty much works. There is currently only one level so one of my first tasks will be to build out the remaining five levels which is something I anticipate to get through relatively quickly, my level design skills are much improved these days!
Once the game is "done" then comes the heavy testing, I will be playtesting all through the build so I hope to catch most bugs before getting to this stage, however this will be the point I get my friend Mike to play the game. Mike knows nothing about games and does some of the weirdest stuff when playing, but this makes him the perfect QA tester. No normal gamer would do what he does.
I am hoping to launch Undead Blackout on Steam the week of 2nd January 2017 with the Xbox One release coming soon after that. This is if everything goes really smoothly over the next eight weeks and I don't encounter any game destroying bugs and have to rebuild the whole damn thing again.
Something else that has definitely caught my eye is the Nintendo Switch which is compatible with Unreal Engine 4 - I am going to do my absolute best to have Undead Blackout on Nintendo's new console as soon as I can. having my game alongside Mario and Zelda would be absolutely insane and something I would love to see. If you are wondering about Playstation 4, I am basically all cleared to release the game on Sony's console but at the moment I just cannot afford the dev kit so that is something I would love to do but it is just not financially feasible at this time.
Overall I am flipping between supremely confident and exceptionally worried, on the one hand I know that given enough time I can make Undead Blackout a really, fun game and a bargain at the £6-7 I intend to charge for it. On the other, it is a massive gamble for me financially and I am very lucky to have an incredibly wonderful and understanding girlfriend who is 100% fine with staying in and watching Netflix until 2017. I guess we shall see over the next few months, whatever happens it is going to be exciting, challenging and let's hope just successful enough to keep doing what I love.
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A tiny, one-man company from North London! We make games for PC, Console and Mobile.
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