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Updated 9/26/2013 Thank you everyone for my great growth from 30ish subs to 2200+ and now over 600k+ in views also. It has been almost 2yr since I decided to go into Let's Plays seriously(over 150hrs of gameplay now) This is just a basic outline of how the channel will hopefully evolve Current Let's Plays will get continued support Showcase video will be around 45min-1hr long and if enough votes/comments/views I will create them into future Let's Plays If you are a indie developer viewing this and you have a relationship with me or considering one, Thank You in advanced I am always looking to partner with a new game and get as many views as it deserves Feel free to share my name with anybody you think would like views from Indie focused community Feel free to PM both through here and on YouTube with any questions you may have Thanks SMP Team for letting me do a Let's Play on Towns it was the beginning of everything Christonian

Post news Report RSS 3089 Update: Shadows, questing & multiplayer improvements!

3089 looks far better with dynamic shadows -- take a look at some of the new screenshots! Questing has been made easier: quests will now be sorted by difficulty, with easier ones always generated and displayed first. Multiplayer progress has also been made!

Posted by on

Hey all,

The biggest thing in this update are shadows, which bring a great new look to 3089:

v0.90a Screenshots
v0.90a Screenshots

The shadows will follow the sun & fade away at night and during overcast conditions. They are also quick, so even lower-end machines should be able to use them, but there is the option to turn them off in the "Effects Config".

I also improved two situations that may have been troublesome for some newbies: I've removed roads from the starting town, since in some situations, it replaced space for important buildings. I've also made sure easy, medium & hard quests get generated. They will be sorted, with the easiest (e.g. fewest quest tasks) first.

Still lots of work to do with multiplayer, but it should be a bit more stable & robots should synchronize in basic situations. I'll be working on getting damage & boxes to synchronize next.

Full list of changes here: 3089game.wordpress.com

OK, back to work!
- Phr00t

Post comment Comments
matze404
matze404 - - 25 comments

Well done! Looks great.

Reply Good karma Bad karma+4 votes
Lulloser
Lulloser - - 160 comments

OH god yes! That's really good update :)

Reply Good karma Bad karma+3 votes
mik3k
mik3k - - 199 comments

This is one of those things I really didn't notice until you put it in. Much nicer!

Reply Good karma Bad karma+3 votes
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