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Hi everyone! Until now I have focused on telling you little secrets about the game for you to know what to expect from Formula Wincars. Today, I'm going...
fictions. (the pre-alpha build for Somewhere ). is a small exploration and stealth game.
Recently, while working on mechanics in my project, Phantaruk, I wondered what health and damage system would fit this game. I asked myself: “What does...
Design3 has released the first of its GDC13 interviews including IGF winners Richard Hofmeier of Cartlife and Justin Ma of FTL and finalist Terry Cavanagh...
Right, we passed by many thoughts, and we even structured some interesting ideas, now we have to separate the best ideas, and how do we separate a good...
David Perry is a well-respected game industry veteran who has come up with 'The David Perry Challenge’ to “arm students to the teeth” with critical...
The idea of this post is to guarantee that your points come, because you will be needing them for the rest of your life if you wish to continue following...
I attended an exclusive presentation and Q&A with Tim Schafer at the Double Fine studio. I listened to Tim candidly discuss the Adventure Kickstarter...
Meaning: jinni = daemôn = daimon = daemon = genie = génio = djinni = génie The term “daemon” is translated from latin as personal genie, used by...
The idea of this post is to guarantee that your points come, because you will be needing them for the rest of your life if you wish to continue following...
This is a list of 6 mental motivators for human brains, created with the objective of pleasuring and motivating people to take action and to work on life-related...
Many abilities can be useful for a game designer, some of them we can’t even imagine. I can give as an example the study about typography that Jobs...
Many abilities can be useful for a game designer, some of them we can’t even imagine. I can give as an example the study about typography that Jobs...
This is a list of 6 mental motivators for human brains, created with the objective of pleasuring and motivating people to take action and to work on life-related...
So you want to get started making your own video games, eh? Well there’s a few things that you should know before you dive headfirst into what is a...
Edmund McMillen is one of the most popular indie game designers of the past 5 years. From his early award-winning work on Gish, through the mega-popular...
design3 is celebrating game development this “Dev-ember” (December) by offering 50% Off all memberships and giving away over $2,500 in prizes including...
design3 has released its first tutorial covering Apple's Logic Pro music editing software.
Design3 recently interview Scott Reismanis and Dave Traeger from DesuraNET!
design3 is calling on 3D artists to create 3D spaceships and game props for our upcoming video game by offering prizes including Unity 3.4 + Android Pro...
design3 is offering killer deals this July. Get access to over 1,500 game development tutorials for FREE from July 1-10 and get 50% Off memberships throughout...
This July we're celebrating indie game dev with an Indie-pendence Special. Get FREE access to design3's training center with over 1,500 tutorials that...
Learn how to extract, decompile, modify, and recompile character models for use in Valve's Source engine.
The first in a series of concept art tutorials has been posted on design3.com
Check out the latest news on the Sony Ericsson Developer Blog.
The March beta version of UDK comes packaged with a new tool, Landscape Edit. This tutorial will introduce Landscape Edit and show you how to use it.
This advanced tutorial will show you how to rig, animate, and integrate mocap data for the purpose of exporting to Valve's Source engine.
This design3 tutorial will show you how to create a downhill racing game using UDK
We've posted Ross Scott's "Source Machinima Cinematography" tutorial on design3.com
Learn how to create custom animations and use mocap data in the Source engine.
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