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The Five and a Half Filters of Game Creation

The Five and a Half Filters of Game Creation

The Amazing Goblin's Workshop Design/Concepts 1 comment

Right, we passed by many thoughts, and we even structured some interesting ideas, now we have to separate the best ideas, and how do we separate a good...

11 Improvements for your brainstorm

11 Improvements for your brainstorm

Design/Concepts Tutorial 6 comments

The idea of this post is to guarantee that your points come, because you will be needing them for the rest of your life if you wish to continue following...

Personal Daemon

Personal Daemon

Design/Concepts Tutorial 14 comments

Meaning: jinni = daemôn = daimon = daemon = genie = génio = djinni = génie The term “daemon” is translated from latin as personal genie, used by...

What a game designer needs to know?

What a game designer needs to know?

Design/Concepts Tutorial 17 comments

Many abilities can be useful for a game designer, some of them we can’t even imagine. I can give as an example the study about typography that Jobs...

6 steps to play with player's mind

6 steps to play with player's mind

Design/Concepts Tutorial 25 comments

This is a list of 6 mental motivators for human brains, created with the objective of pleasuring and motivating people to take action and to work on life-related...

"Introduction To Logic Pro" released on design3

"Introduction To Logic Pro" released on design3

Sound Effects Tutorial

design3 has released its first tutorial covering Apple's Logic Pro music editing software.

"Modifying & Recompiling Source Characters" released on design3

"Modifying & Recompiling Source Characters" released on design3

Players Modelling Tutorial

Learn how to extract, decompile, modify, and recompile character models for use in Valve's Source engine.

"Concept Art with Photoshop - Weapons" released on design3

"Concept Art with Photoshop - Weapons" released on design3

Concept Art Tutorial

The first in a series of concept art tutorials has been posted on design3.com

"Introduction To UDK Landscape Tool" released on design3

"Introduction To UDK Landscape Tool" released on design3

Level Design/Theory Tutorial

The March beta version of UDK comes packaged with a new tool, Landscape Edit. This tutorial will introduce Landscape Edit and show you how to use it.

"Advanced Character Animation with Maya" has been released on design3

"Advanced Character Animation with Maya" has been released on design3

Animation Tutorial

This advanced tutorial will show you how to rig, animate, and integrate mocap data for the purpose of exporting to Valve's Source engine.

"UDK Racing Game - Level Design" released on design3

"UDK Racing Game - Level Design" released on design3

Level Design/Theory Tutorial

This design3 tutorial will show you how to create a downhill racing game using UDK

"Source Machinima Cinematography" released on design3

"Source Machinima Cinematography" released on design3

Design/Concepts Tutorial

We've posted Ross Scott's "Source Machinima Cinematography" tutorial on design3.com

"Advanced Character Animation with Softimage" has been released on design3

"Advanced Character Animation with Softimage" has been released on design3

Animation Tutorial 2 comments

Learn how to create custom animations and use mocap data in the Source engine.