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Right, we passed by many thoughts, and we even structured some interesting ideas, now we have to separate the best ideas, and how do we separate a good...
the five and a half filters of game creation
The idea of this post is to guarantee that your points come, because you will be needing them for the rest of your life if you wish to continue following...
11 improvements for your brainstorm
Meaning: jinni = daemôn = daimon = daemon = genie = génio = djinni = génie The term “daemon” is translated from latin as personal genie, used by...
personal daemon
Many abilities can be useful for a game designer, some of them we can’t even imagine. I can give as an example the study about typography that Jobs...
what a game designer needs to know?
This is a list of 6 mental motivators for human brains, created with the objective of pleasuring and motivating people to take action and to work on life-related...
6 steps to play with player's mind
design3 has released its first tutorial covering Apple's Logic Pro music editing software.
"introduction to logic pro" released on design3
Learn how to extract, decompile, modify, and recompile character models for use in Valve's Source engine.
"modifying & recompiling source characters" released on design3
The first in a series of concept art tutorials has been posted on design3.com
"concept art with photoshop - weapons" released on design3
The March beta version of UDK comes packaged with a new tool, Landscape Edit. This tutorial will introduce Landscape Edit and show you how to use it.
"introduction to udk landscape tool" released on design3
This advanced tutorial will show you how to rig, animate, and integrate mocap data for the purpose of exporting to Valve's Source engine.
"advanced character animation with maya" has been released on design3
This design3 tutorial will show you how to create a downhill racing game using UDK
"udk racing game - level design" released on design3
We've posted Ross Scott's "Source Machinima Cinematography" tutorial on design3.com
"source machinima cinematography" released on design3
Learn how to create custom animations and use mocap data in the Source engine.
"advanced character animation with softimage" has been released on design3
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