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A group focused on providing feedback and technical assistance for Crash Force.

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Crash Force

Crash Force

Crash Force

Crash Force is an amalgamation of the most popular genres in gaming; it is a multiplayer, arena, shooting game at its core with RPG and racing elements...

New HUD - New Hovercraft and many more features!

New HUD - New Hovercraft and many more features!

Crash Force

In our latest Patch we introduced a lot of new features and changes to Crash Force. We are heading in the full release mode and only have a few more content...

Cicuma Pulsatrix

Cicuma Pulsatrix

Crash Force

In our latest Patch, we have added a new hovercraft! Its name is Cicuma Pulsatrix and is a thing of beauty!

Graphical Changes in Crash Force

Graphical Changes in Crash Force

Crash Force

In this diary, we will take a look at the new graphical changes that were introduced to Crash Force.

Creating Crash Force

Creating Crash Force

Crash Force

Story time! How was Crash Force first conceived, and the passage through UDK and Unity.

Comments
AscanioEntertainment Creator
AscanioEntertainment

We will be releasing information for our Steam Early Access in the next days! We have set a date at 20th of January 2017!

Reply Good karma+1 vote
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Latest tweets from @_crashforce

Our most futuristic map yet, Clava Tombs I.imgur.com #gamedev #indiedev #EpicFriday #ue4

Mar 31 2017

Follow our official Twitter account at @crashforcegame for all information on Crash Force!

Dec 13 2016

Hello Twitter! #myfirstTweet

Dec 13 2016

RT @longhathouse: #Screenshotsaturday: designing puzzles for Dandara was really hard, but it also a lot of fun! #gameplayT.co

Dec 3 2016

RT @TavernKeeper: What did you think of our very first screenshot from @TavernKeeper? #screenshotsaturday #madewithunity #indiedev T.co

Dec 3 2016

RT @talecrafter: Maneuvering social situations for one's own benefit. | Progress with scripting. #deathtrash #gamedevT.co

Dec 3 2016

RT @rephildesign: Some various weapon stance concepts for @ThunderhorseCO's 'Flynn: Son of Crimson!' #pixelart #screenshotsaturdayT.co

Dec 3 2016

RT @astroneergame: Wish you could speed up time? Our release date is so close, you could measure it in days. More info coming soon!… T.co

Dec 3 2016

RT @StudioTenebres: 3D character in 2D environment tests for our next #game ! Pretty happy with the result :) #screenshotsaturdayT.co

Dec 3 2016

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