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Zavix Tower is an old school, party based, first person, RPG with roguelike elements and an upgradeable and persistent town.

Why Early Access?
“We would like to do early access in order to gain feedback from users.”

Approximately how long will this game be in Early Access?
“Somewhere between 3-4 months most likely”

How is the full version planned to differ from the Early Access version?
“Content, content, and more content. Well that and more graphical elements as well. We have all of our base functionality in, but there are many more features on our "would really like to have" list that we are working to implement. Currently we lack a tutorial, but we will be adding one sometime in the near future, that will be in by the launch for sure.”

What is the current state of the Early Access version?
“The game is quite stable (for as early as it is), and has its core features implemented. But we are adding more and more functionality, ease of use elements, and bug fixes every day. Currently we have 3 of 20 boss encounters done, we have 14 mobs are working to put in somewhere around 30 more mobs. We also have 2 tile sets in, and we have 8 planned. For classes we have 4 in of the 9 planned. As far as skills go we have 31 skills and we assume there will be upwards of 180 skills. Graphics wise we are still adding more and more Graphical features to our custom engine, so the visual will steadily increase over time. As for crashes we have been working with testers to iron out any that are found, but as this is still very early we are sure there are still more to be found. That being said we update the game at least twice a week and we try to deal with bugs and crashes before we add more features. The rest of the game goes along those lines, there is a ton to do and we hope you will join us for the process.”

Will the game be priced differently during and after Early Access?
“Nope, it will always be F2P.”

How are you planning on involving the Community in your development process?
“Yes, this is the main reason we are doing early access! The more feedback we get the better we can make this game!”

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