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Yurei is a top-down, arena-style slasher game. Face off fearsome enemies where you will slash, dodge, and eliminate those that stand on your path for revenge. Grab your katana, fight with honor, and prove your skills.

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Overhauled Forest Area and Refining Boss Behavior (Devlog #39)

Overhauled Forest Area and Refining Boss Behavior (Devlog #39)

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For February, I decided to switch my development process. Now, each month will end with me delivering a milestone. For February, the milestone was getting...

I wish I organized myself like this before...!

I wish I organized myself like this before...!

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On January I defined a new way of organizing. It revolves around milestones, goals and tasks.

Stage Designer Tool and Castle Stages Improved (Devlog #40)

Stage Designer Tool and Castle Stages Improved (Devlog #40)

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Created the Stage Designer Tool to help me balance the levels in Yurei. Improved all stages in the castle area.

Game Plan

Game Plan

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For the past two months, I have not been able to continue work on the game. I'm back this weekend and plan to continue.

Charged Dash Attack

Charged Dash Attack

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Over the past weeks, I wrote an entirely new FSM system. It uses a more traditional approach of writing classes for the FSM and the states for each character...

v0.7.0: Pathfinding

v0.7.0: Pathfinding

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The first major update of this version is the addition of a pathfinding system.