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The game aims to be an advanced sailing simulator, set in the year 1792. Each player will have their own boat and sail at an early stage of the game by the Mediterranean, Gibraltar Straits as a starting point. Later, when fully developed this game will unlock new seas and oceans of our world.

Report RSS What's XVIII Century : Conquest of the Sea?

Meant to be a naval simulation game from the 18th century , where each player can make history playing the role you want.

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Meant to be a naval simulation game from the 18th century , where each player can make history playing the role you want.


For the beta we plan to make a navigable map that goes from the Azores islands to Oran ( Algeria) / Cartagena (Spain), from west to east . From north to south, from Portsmouth to the Canary Islands. Within this area you can visit the ports of Cadiz , Gibraltar, Porto , Bordeaux , and maybe some more.

After that we will unlock territory at the request of the players.


The game concept is simple , you enter our world with your boat, you can sail alone or with friends.


We have made a selection of boats in which we are already working.

  • Falua
  • Cutter
  • Ketch 6-12 guns
  • Sloop 8-12 guns
  • Goleta 8-14 guns
  • Brig 12 - 22 guns
  • barque
  • Corvette 24-26 guns
  • Frigate 32 - 38-44 guns

Also will the ships of the line , of 50-122 guns.


Most of these boats needed a crew , and it is impossible to gather a lot of known players who can help move your boat , that's why we have devised a complex AI , where each bot has a distinct personality. Your to take command of a ship, you can assign jobs to each individual according to their skills bot .

Do not abuse the AI, it will be intelligent if you do not pay, if you pass a lot of time at sea, if you are defeated in battle and you have to flee, the AI can join and create a riot, and there will be nothing warn you of this you must look at their behavior and address it with punishment.


The trade will be very important in the production of ships, weapons, clothing, food. Also it will be important to fill the pockets with the trade routes of a single product, both as pirate or merchant.

Players can create companies and dominate the trade routes are proposed. They may even start a war between nations disputes several trade routes.


To end this article, the english is not my native language, sorry if I commit any foul.

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