Wubmarine is about an intergalactic record producer who is on his way to deliver the latest EDM tracks to Earth's DJs. Of course after passing through the asteroid belt your ship, the Wubmarine, is struck by an asteroid and you lose all of your precious cargo. It is up to you to track down the songs and collect them to complete your delivery mission. The search will take you from the icy oceans of Europa, to the fiery sulfuric volcanoes of Io. From ancient ruins on Mars, to a secret Moon base and much more.
The game plays like a mix of DDR and a side scrolling shooter. As you fly through a planet/moon, the notes of the lost tracks will come across the screen to the beat of the song. You maneuver your ship in front of a note to collect it. But not all of the notes were able to survive the crash. Some of the notes became corrupted and are now unusable. If you try to collect a corrupted note you will ruin the song. Do it too many times and its game over. You must use the ship's "Bass Cannons" to shoot corrupted notes to convert and collect them. As you play the story mode you will travel from planet to planet collecting the lost songs. You notice that the notes are causing the environments to react in strange ways. Lights flashing, explosions, strange creature movement, all seemingly in beat with the songs. Each celestial body will have ~3 songs/levels. The final level of each will be a boss battle. Some creature has been angered by your presence and will turn the environment against you.
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We had a pretty busy weekend at Too Many Games last weekend showing off the game. One of the big draws at the show was our recent addition of multiplayer. We had a 2 player setup at the show (final game supports up to 4 players). It was awesome seeing people playing against their friends, learning how to best use their power ups to both help themselves and mess up their opponents. It was an awesome weekend!
But here's some great news to anyone that couldn't make it to the show.... You can now download the newest version of the demo and play multiplayer yourselves! The demo is available on itch.io and GameJolt!
Now do keep in mind it is an early build so there may be a few little bugs in it. But still... ENJOY!
Semag Studio is starting a Kickstarter and Greenlight campaign for their rhythm game, Wubmarine.
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