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In Wolfenstein Arcade you will play a different OSA agent who needs to escape from Castle Wolfenstein, 5 months after the events from RtCW.
Added a experimental function to plant bouncing bettys in the game.
The mines are acting realistic: they will explode on every player atm...
Let me just say one thing. THIS is how a psp homebrew/quake mod is made. I've been watching you even before the moddb page was setup, and you have kept the game alive and posted ingame content from the start. Great work mabuse, others should look up to you when making a psp quake mod, since many have no idea what they are doing :P
when u get really long compliment from biodude, u know ur epic :P
and great job on the mod, mabuse
thx ;)
the hardest part was learning how QC works and i had many trial and error passages xD
The betty landmine adding cost me just 10 minutes of my life...
Ok, they are using a heavy modified "ThrowGrenade" code, but they do the job...
The final mine will not explode on the owner, but on the other side they will act realistic and can even blow up your teammates in multiplayer :p
Yes, pop up and hittem' in the balls!
Thats pretty epic :D
and for the fun, this doesnt work on the psp... its just crashing -.-
Sorry for my stupid question but I didn't understand something. The game will have multiplayer but it will be working via Ad-hoc, just for,lets say, 2-4 max 8 people or it will be infrastucture, or both? :)
I'm sorry if you somewhere sad about that but I can't find right answer. But this game is going to be amazing! GREAT work!
P.S. You sad that you could add de_dust map. I'm just asking - you will add it soon or after the release of the game, or you're not going to make it generally? :)
(sorry for my English, I hope you understand me right)