Alex, a young father who lives in Paris, leaves his apartment on his way to pick up his daughter Chloé at school. They're going to have a party tonight, to celebrate her 9th birthday. He takes the subway, but some minutes later, the metro stops. Nobody is around, something doesn't seem right. He decides to ask for help and reach the next station.
What She Didn't Say is an adventure-horror game. The player is lost in many different abandoned places, looking for an answer. He will be chased by an eerie man, and he won't be able to fight back. The enemy reaction is based on noises, lights, and the player's own choices in the level. The player will never know where the enemy is, and if his movements will alert him or not.
The storyline is really important, there will be many clues and puzzles in the level to understand what is happening, and how to win.
You can see below the first teaser trailer. This is mostly for showing the general atmosphere of the game. There is no real gameplay shown, but we will make a new trailer soon to explain more precisely about how to deal with the enemy.
We're still making many prototypes to test different features and looking forward to read your feedback.