Idea of game - is to pass a maze made of Messages of a girl who you loved. The problem is that maze is unvisible. Your anchors are Messages. Messages is the thing which stay with you after breaking up. This Messages make you hurt when you reread them that's why player have to avoid touching them. But if player wants to know story details - he has to pass this maze.
Music that plays on a background changes depending on the day when you are playing.
We Broke Up is a short sad story and visual novel. You have to pass a maze made of messages from your girlfriend. Messages is the only thing that left after breaking up. Messages can help you to recap the story of relationship, can help you to find a way to figure out the problem.
Month since launch and I have got a lot of suggestions about the game.
At first, control system was remade - now you can use arrow-keys instead of mouse.
Highscores table was removed, many of you say that it's not good idea to combine arcade-style highscores with visual novel.
Next added feature is checkpoint system. Game was too hard to walkthrough and now it's a bit easier. Also, when you die the mark is stayed at the place you die and it will be anchor for you that will cause you not to repeat mistakes.
After updating gameplay the maze isn't flashing anymore. Now you have to reach special point and the maze will become visible for you for few seconds.
That's all for now, hope you'll enjoy this changes.
Few days ago I released my game and now I want to share some interesting analytics with you.
We Broke Up is released and you can play it for free! Don't forget to say "i love you" to your girlfriend ;) ;D
I made little teaser for promotion my first game and IndieDB is the first place where I'm going to show it.
GIF of the game for you to help in understanding gameplay
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