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Hello to everyone!!! First of all let me introduce ourselves. We are four true game fanatics. Each of us has experience in some of the aspects of a video-game, 3D artists, concept artists, designer, programmer, musician etc. We want to do a good game, not a AAA game, that's obvious, but we have a lot of heart, a lot of hard work and a lot of free time XD. On this dev blog we will share with you the experience of making a video-game. It'll be long and hard, but always worth it. Thank you and welcome!!! Ibai

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Hi everyone!!!!

Today is concept art day!! yehaaaa!! And I bring you the first level sub-boss first concepts. They have been done by M!ke and I have to say they are amazing!!

The first idea was a sub-boss for the first level of the game. Something bad-ass, something every shoot'em up game should have (in my opinion). A mecha. I love mechas, I love robotech, evangelion and so on. So I gave M!ke the specs and references for these task.

The first thing I asked for was the head. I wanted to see how the head of the boss was going to be so the entire mecha looked like the head. It's pretty "classic" mecha head. Anyone can see the resemblance with certain manga robot?? ;-)


The references are clear, the anime and manga style is all over the concept art. I love the protectors on the jaws and the little fangs of the mouth.

The next step was the body. I gave M!ke some references and tips. Big feet and forearms, square and sharp edges for the hole mecha, devil-like style and so on. The result? A first sketch with two kinds of leg design and a very promising overall look. :-)


Oh my god! I love it! The two versions of the legs are awesome, but very different so I was "forced" to pick one up. What do you think I chose?

After choosing the leg style and giving some corrections to them the next step was the rest of the body, the details, the shoulders etc.

New specs, more changes, a lot of talking and sketching and some colors. The concept keeps going and here is the new one :-)


Nice!! the coloring is great, the forearms...LOVE IT!, the little wings need some work, but we'll get to that. The sword? Awesome!! What do you think about the progress of the sub-boss concepts?

With some more tips, specs, instructions and hours of work the shoulders are modified and the right arm is done.


Ok! I think it's awesome but there is still a lot of work and it will get better and better. Let's give it a brake. Let's think and talk about it. In the next part, the full body concepts...WITH GUNS!! AND MORE SWORDS!!!

Thank you very much for reading us.

Keep updated in our twitter: @WarpSpaceWT


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Next part of the "base enemy ship" modelling. Let's put some textures to the model and see what happens!!! :-)

3d Modelling. First ship. Part I

3d Modelling. First ship. Part I

News 4 comments

The first enemy is being created!!! Here are the first steps of the process I hope you all like it and give some feedback about it. Thank you very much...


ya that is looking much better, you'll notice on the car the intakes and airflow designs along the sides. Gives a nice visual appeal, something similar on the wings would give the model a nice boost. you could probably even use texture instead of geometry depending on how large the model will be on the screen.

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I suggest showing landing gear (if it ever lands)?

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ibai24 Creator

Sorry for the late answer. The ship never lands ;-) They have a "new" technology that keeps them floating in the mothership. It's pretty neat stuff XD

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