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Warbanners is a turn-based tactical strategy combat game mixed with RPG elements set in a brutal fantasy universe.

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Łagi
Łagi - - 174 comments

what is the benefit of keeping AP in opponents turn?

1st point increase defenses (in drums of war)
and 2nd?

saving 2 points increase your defense and grant one more AP in your next turn?

how about:
victim use 1 point of saved AP versus each of attacks. If still has spare 1 or more AP at the end of turn. He gain additional +1 AP in his turn.

this way: many aggressors can neutralize high defense unit with extra +1 def (its inbalance in DoW). AND victim as well may spare more AP if he predict to be attacked by more attacks.

spared AP could also work versus spells and increase magic defense.

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Vlad_Konung Author
Vlad_Konung - - 46 comments

Unspent Action Points transferred to the next turn. Unit can not have Action Points more than his speed, so all "extra" Action Points at the beginning of the turn unit transformed into Stamina (1 Stamina for 1 Action Point). If unit that has Action Points, is attacked, he gets +1 Evasion, but 1 Action Point is lost.

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Łagi
Łagi - - 174 comments

brilliant idea with Stamina recovery. In theory.

so if unit has 2 spare AP, and gets attacked 3x times he get
+1 ev, +1 ev and 3rd attack without +1 ev?

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Vlad_Konung Author
Vlad_Konung - - 46 comments

Yes, every attack removes 1 AP

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