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Warbanners is a turn-based tactical strategy combat game mixed with RPG elements set in a brutal fantasy universe.

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Add media Report RSS Army camp, with units (view original)
Army camp, with units
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Łagi
Łagi - - 174 comments

can You put also some non-potion items? (can work same, just feel overeat with potions).

Dancer looks as cheap attention bait. For sure her half-nakedness is believable explain by setting.

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Vlad_Konung Author
Vlad_Konung - - 46 comments

disposable items - Potions. In addition they have artifacts - various objects with constant bonuses

dancer - specific unit. Nimble, but weak (force 3) and vulnerable (armor 0)

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Łagi
Łagi - - 174 comments

healing potions looks a little too good. Unit with 20 hp regain instantly 50% hp.

now imagine heavy armored unit (some hero), you spend all your units actions in this turn do deal him minor damage. And then in next turn opponent just drink potion and his perfectly fine. Isn't this annoying?

it also diminish benefit from healer units. Why include medic (priest whatever) in your team, if you can just give everybody red bottles? (I remember this from Fallout Tactic, devs try to introduce doctor archetype).

please, put in mind that You are not making rpg, but tactic game.

In DoW you need also to spend your turn for drinking, this mechanism is not my favorite, but it balance the benefit from potions very well.

I dont know how it would be in play, need to test.

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Vlad_Konung Author
Vlad_Konung - - 46 comments

Mechanics use potions is the same as in DoW. But now heavily armored units generally can not wear potions. Units with medium armor can be worn 1 potion. Only the "light" units can carry 2-3 potions.

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Łagi
Łagi - - 174 comments

mhm..
dont forget to include button : "buy all previous"

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