An action tactical MOBA-RTS hybrid game where you control massive spaceships flying in low orbit and battle for dominance over the planet by employing a unique arsenal of weapons and tactical equipment including long range missiles, ground turrets, mines, and such. This is what you get when you drop League of Legends, Starcraft, Angry Birds, and Magic: The Gathering in a virtual cosmic blender, then build a game while this mix blends in the background.
I will be briefly discussing how to control the fog of war using the ship components.
We have two main components the “Static Probe” and the “Scanning” asset.
Static Probe: is a deploy which acts as a ward revealing a specific area (a range), allowing the caster or the allied team to be able to see anything at the field of that probe.
Scanning: is a ship asset which could be used by the ship on any part of the map, as it reveals the targeted area for 2 seconds.
PS: These features should be implemented in the ship first by accessing the shop and applying them.
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