• Register

By combining the pulse-pounding action of time-trials with fast, fluid VR gameplay, NextGen Games has crafted one of the most ADDICTINGLY REPLAYABLE VR experiences yet released. Beat the clock and squash the alien scum in this frenetic VR shooter.

The year is 2027. As a contractor for NextGen Games, it is your job to pilot a remote telepresence drone via your trusted VR headset. Fortunately work has picked up due to a recent alien invasion. The United Nations has hired the firm to secure the planet Earth, and rid it of alien infestation. The fate of the world is in your hands and your headset. Good luck.

The core design of VR Apocalypse revolves around the following major tenets.

  • Comfort = Immersion. First-person shooters are not normally a good idea for VR due to presence-breaking VR-sickness. However, we think we’ve conquered it with this title by utilizing a new technique we’ve dubbed a “dynamic rest frame”. Classic first-person shooting/traversal has never felt this good in a VR headset.
  • Replay Value is king. Forget short, one-off experiences. VR Apocalypse is a highly replayable, arcade style shooter with randomized elements that will keep players coming back for more.
  • Arcade Leaderboards. Compete against friends to see who can get the best possible times on our customized leaderboards.
  • Exploding Aliens. Because who doesn't like watching aliens go boom?
  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Embed Buttons

To promote VR Apocalypse and grow its popularity (top games), use the embed code provided on your homepage, blog, forums and elsewhere you desire. Or try our widget.

VR Apocalypse
VR Apocalypse
VR Apocalypse
Post article Articles

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

You may also like
FreeDOOM

FreeDOOM

First Person Shooter

Freedoom is a project to create a complete Doom II-compatible IWAD file which is Free Software' The IWAD file is the file used by Doom which contains...

Lost Squad

Lost Squad

First Person Shooter

Lost Squad - is Source Engine based game about what happened to Barney Calhoun after Half-Life 2: Episode One events and why he didn't show up in Half-Life...

H.A.S.T.E. - A free to play FPS

H.A.S.T.E. - A free to play FPS

First Person Shooter

Welcome to the year 2005, welcome to H.A.S.T.E., a free to play fast paced FPS arena using IDTech 4.

Gorescript

Gorescript

First Person Shooter

Gorescript takes place in a pixel universe dominated by relentless monsters out to erase you from existance. The game is a throwback to all the shooters...

Robo Recall

Robo Recall

First Person Shooter

An eruption of defective, homicidal robots is inundating RoboReady customer service, where you’ve been promoted from tech repairman to Recaller. Thrown...

Kumoon : Ballistic Physics Puzzle

Kumoon : Ballistic Physics Puzzle

First Person Shooter

Kumoon is a physics puzzle shooter by Lucky You Studio, with VR support. One of the first crop of solid VR games for your enjoyment! Gamepad, Freedom...

Follow Report Profile
Icon
VR Apocalypse
Platforms
Windows, VR
Developer & Publisher
NextGen Games
Engine
Unknown
Contact
Send Message
Release date
Game watch
Follow
Share
Community Rating

Average

-

0 votes submitted.

You Say

-

Ratings closed.

Style
Theme
Sci-Fi
Players
Single Player
Project
Indie
Play With
HTC Vive
HTC Vive HTC Headset
OSVR
OSVR Razer Headset
Twitter

Latest tweets from @nextgenvr

T.co

Dec 12 2018

RT @TheVRBook: Guideline from 'Section 21.3 Audio' of 'The #VR Book: Human-Centered Design for #VirtualReality' T.co

Jun 22 2017

RT @TheVRBook: Guideline from 'Section 12.0 Motion Sickness' of 'The #VR Book: Human-Centered Design for #VirtualReality' T.co

Jun 16 2017

RT @DShankar: Fundamental rules of VR design. 👉 Highly recommend reading this great, detailed blog post by @c_pruettT.co

Jun 11 2017

RT @TheVRBook: Guideline from 'Section 13.4.1 Readaptation' of 'The #VR Book: Human-Centered Design for #VirtualReality' T.co

Jun 11 2017

RT @Adsk3dsMax: Say goodbye to jumping back and forth between tools. It’s time for a fluid #3D to #VR workflow:… T.co

Jun 8 2017

RT @JoshuaFarkas: We just launched Guided Meditation VR on @htcvive! 12 environments,120 meditation spots, endless #relaxation.… T.co

Jun 8 2017

RT @TheVRBook: Guideline from 'Section 20.1 Experiencing The Story' of 'The #VR Book: Human-Centered Design for #VirtualReality' T.co

Jun 8 2017

RT @AGraylin: Generation "V" are those born after 2010...will be the first #VR-natives. Lucky bunch!👦🏻👧🏻🕶 @EmTechHK T.co

Jun 7 2017

RT @tipatat: Virtual reality finally catches on—with businesses Wsj.com via @WSJ

Jun 7 2017

Statistics
Visits
64 (1 today)
Last Update
Watchers
1 member