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By combining the pulse-pounding action of time-trials with fast, fluid VR gameplay, NextGen Games has crafted one of the most ADDICTINGLY REPLAYABLE VR experiences yet released. Beat the clock and squash the alien scum in this frenetic VR shooter.

The year is 2027. As a contractor for NextGen Games, it is your job to pilot a remote telepresence drone via your trusted VR headset. Fortunately work has picked up due to a recent alien invasion. The United Nations has hired the firm to secure the planet Earth, and rid it of alien infestation. The fate of the world is in your hands and your headset. Good luck.

The core design of VR Apocalypse revolves around the following major tenets.

  • Comfort = Immersion. First-person shooters are not normally a good idea for VR due to presence-breaking VR-sickness. However, we think we’ve conquered it with this title by utilizing a new technique we’ve dubbed a “dynamic rest frame”. Classic first-person shooting/traversal has never felt this good in a VR headset.
  • Replay Value is king. Forget short, one-off experiences. VR Apocalypse is a highly replayable, arcade style shooter with randomized elements that will keep players coming back for more.
  • Arcade Leaderboards. Compete against friends to see who can get the best possible times on our customized leaderboards.
  • Exploding Aliens. Because who doesn't like watching aliens go boom?
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VR Apocalypse
Platforms
Windows, VR
Developer & Publisher
NextGen Games
Engine
Unknown
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Release date
Game watch
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Style
Theme
Sci-Fi
Players
Single Player
Project
Indie
Play With
HTC Vive
HTC Vive HTC Headset
OSVR
OSVR Razer Headset
Twitter

Latest tweets from @nextgenvr

RT @TheVRBook: Guideline from 'Section 21.3 Audio' of 'The #VR Book: Human-Centered Design for #VirtualReality' T.co

Jun 22 2017

RT @TheVRBook: Guideline from 'Section 12.0 Motion Sickness' of 'The #VR Book: Human-Centered Design for #VirtualReality' T.co

Jun 16 2017

RT @DShankar: Fundamental rules of VR design. 👉 Highly recommend reading this great, detailed blog post by @c_pruettT.co

Jun 11 2017

RT @TheVRBook: Guideline from 'Section 13.4.1 Readaptation' of 'The #VR Book: Human-Centered Design for #VirtualReality' T.co

Jun 11 2017

RT @Adsk3dsMax: Say goodbye to jumping back and forth between tools. It’s time for a fluid #3D to #VR workflow:… T.co

Jun 8 2017

RT @JoshuaFarkas: We just launched Guided Meditation VR on @htcvive! 12 environments,120 meditation spots, endless #relaxation.… T.co

Jun 8 2017

RT @TheVRBook: Guideline from 'Section 20.1 Experiencing The Story' of 'The #VR Book: Human-Centered Design for #VirtualReality' T.co

Jun 8 2017

RT @AGraylin: Generation "V" are those born after 2010...will be the first #VR-natives. Lucky bunch!👦🏻👧🏻🕶 @EmTechHK T.co

Jun 7 2017

RT @tipatat: Virtual reality finally catches on—with businesses Wsj.com via @WSJ

Jun 7 2017

RT @TheVRBook: Guideline from 'Section 33.2.2 Validity' of 'The #VR Book: Human-Centered Design for #VirtualReality' T.co

May 31 2017

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