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Vital is a 2D pixelated, easy to learn, hard to master arcade fighting game with an innovative HP system, aiming to launch on PC platforms. To win the game, you need to destroy your opponents 'Vitals', Which are weak-spots for every individual player, acting as health. This is done by attacking your opponents until you have built up enough power to perform a Vital-Charge, an attack specially made for destroying Vitals. When this meter is full, You will have a set amount of time to try to destroy a vital. Vitals also comes with a special Vital-Ability, which will let you sacrifice a Vital to gain an advantage in the shape of buffs being applied on you, or de-buffs for your enemies.

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Last minute enhancements

Last minute enhancements

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With a local game competition closing in, lots of refinement is being done, as well as some pretty neat features being added!

Development Diary

Development Diary

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A update on what we are going to work with today!!

Update #2

Update #2

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A quick update on the progress what we done since yesterday.

update

update

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here is an update about what's happen since last update.

Update 24/01

Update 24/01

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Today we are planning to finish some placeholder content. We also made a Facebook page!

Production has started

Production has started

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Production starts today! We have now started working on the first prototype, so stay tuned!

Dev Log 19/12/2016: "Don't worry, we're still alive!"

Dev Log 19/12/2016: "Don't worry, we're still alive!"

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Sorry for no recent updates, but there are exciting things to come! All planning is done and production will begin shortly.

Dev log 11/11/2016

Dev log 11/11/2016

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The present and future of Vital. In this Dev-log we discuss the future of our game in the coming month.