Vital is a 2D pixelated, easy to learn, hard to master arcade fighting game with an innovative HP system, aiming to launch on PC platforms. To win the game, you need to destroy your opponents 'Vitals', Which are weak-spots for every individual player, acting as health. This is done by attacking your opponents until you have built up enough power to perform a Vital-Charge, an attack specially made for destroying Vitals. When this meter is full, You will have a set amount of time to try to destroy a vital. Vitals also comes with a special Vital-Ability, which will let you sacrifice a Vital to gain an advantage in the shape of buffs being applied on you, or de-buffs for your enemies.
With a local game competition closing in, lots of refinement is being done, as well as some pretty neat features being added!
last minute enhancements
Today we are planning to finish some placeholder content. We also made a Facebook page!
update 24/01
Production starts today! We have now started working on the first prototype, so stay tuned!
production has started
Sorry for no recent updates, but there are exciting things to come! All planning is done and production will begin shortly.
dev log 19/12/2016: "don't worry, we're still alive!"
The present and future of Vital. In this Dev-log we discuss the future of our game in the coming month.
dev log 11/11/2016
No news were found matching the criteria specified. We suggest you try the news list with no filter applied, to browse all available. Post news and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.