DESCRIPTION
Decide the designs of the equipment of the armed forces in a time of turmoil and impending conflict. Adapt and fix the dire situation the army was left after the civil war. Push your own military doctrine to fit into the nation's capacities or risk defeat by the military staff blind demands.
SETUP
Following a long and disastrous civil war the nation's armed forces have been left in a complete mess with poor organization and serious flaws. Its fragility is an open door for the ever increasing threat beyond the borders. Due to your loyalty and vital strategic help during the civil war you have now been assigned as the Minister of Armed Forces. Your task is to revitalize the armed forces and bring them up to standard. It may be a time of peace and rebuilding but be on the lookout for the next big conflict.
MECHANICS
The armed forces of the nation are evaluated in 2 categories, Industry and Capacities. Additionally, Military Doctrine changes the emphasis of each Capacity that the Military Staff will use.
Industry
Industry is split in 3 categories: Engineering Capacity; Resource Capacity and Replenishment(Reliability). All these are important to ensure the armed forces has enough quantities of equipment to wage war, they are present in all designs and must be taken into consideration at all times.
Capacities
Capacities measures the ability of the armed forces to perform certain tasks. They are split in Anti-Infantry, Anti-Armor, Breakthrough, Exploitation, Morale and Efficiency.
Doctrine
Doctrine changes the emphasis of each Capacity in the Armed Forces. This allows the Armed Forces to shape their combat style to focus on the good capacities of the equipment and minimize the impact of the bad capacities. The player doesn't have absolute control over the Doctrine, the Military Staff will produce their own Doctrine at the start of the game. However the player is allowed to make a single change to it every 6 months to try and better shape it into the capacities he desires.
TECHNOLOGICAL CONTEXT
The game starts in 1920 and portrays a military and technological reality close to the Interwar period (as is evidenced by the types of tanks available) while also including elements from the Second World War such as Tank Destroyers and combat Halftracks.
MOTIVATION
I'm a fan of Hearts of Iron game series which is a grand strategy game set in WW2 and in their latest installment they have added elements of designing and developing the designs for the armed forces to fit your desire and necessities. However I have found that their implementation of these elements was rather underwhelming, with a very clear "meta" to follow and meaningless options. Naturally their game is much deeper than Design decisions as such I felt this theme could be further expanded.
Decide the designs of the equipment of the armed forces in a time of turmoil and impending conflict. Adapt and fix the dire situation the army was left after the civil war. Push your own military doctrine to fit into the nation's capacities or risk defeat by the military staff blind demands.
Good luck!
Final Challenge complete, lots of polishing following feedback from demo.
Generated Sprites added to the actual game, Main menu, sound effects and music as well as save/load system and large optimizations under the hood.
Doctrine fully implemented along with new a complete Armed Forces report, indicators for turn redesigns and start work on randomly generated sprites for...
Demo version of Victory Design. The core mechanics of the game are fully implemented, you are able to test and enhance your strategy to face any starting...
Looks cool. Ima follow it.
Thank you!