The main gameplay element in Verde Station is exploration. Because of this I'm doing my best to make as much of the world interactive as possible. You won't be able to pick up and interact with every single item but I'm trying to make the world as believable as I can.
To do this I'm incorporating real world physics to as many items as possible. The video below is a quick test from this week of how it's coming along. And yes, this section (or something similar) will be in the final game. I still need to do a bit of tweaking but so far so good.
Of course, I always love feedback so let me know what you think.