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An assymmetric racing experience, where you get to race tracks while they're being made.

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Velocity Stream has received a whole lot of media attention within a short span of time. Plus, head inside to read about the latest progress on the game itself.

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Over the last few weeks, we've received plenty of attention from media across the World.This is of course great news for us, as any indie developers worst fear is for noone to know about your game. It seems like Nintendo pages have taken an extra interrest in the game, perhaps because of its Visual similarities to F-Zero. Below is a list of the outlets that have mentioned us:

  1. Swedish IGN
  2. Fragzone.se
  3. Pure Nintendo
  4. NintendoLife
  5. NintendoEnthusiast

And that is not forgetting Spelnyheterna and Hookedgamers who mentioned us last year. Media quite simply seems to attract more media. Or perhaps people find our new video just too darned sexy:

But of course, we haven't just been working on marketing. The game has continued its graphical overhaul. Among other things we've started adding cubemaps to our Buildings, creating some nice looking reflections. Our goal is to essentially rebuild the whole level, firstly adding a higher-rez heightmap to the terrain, and secondly rebuilding the whole city, creating a massive, sci-fi looking block, complete with trenches.

Our programmer has commenced working on the network Component and progress seems to be moving quite smoothly.

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