Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.
A texture pack including all real-world F-22A wings plus fictional USAF aggressor, export (JASDF, ROKAF, RAF, RAAF, IDF), and Ace Combat (Mobius, Wardog) schemes.
They're here
Omfg
And they're in all their detailed glory, too! How the hell do you do that anyway
There's something to Zaku's skins that makes them so damn awesome. Better than anyone else's I dare to say. I just can't get a clear idea on what exactly makes them so damn good...
He adds dashes of 'weathering' (i think it is), shadowing, and, as Spoot said, hand-crafts specmaps of his own.
He's unique in another way, too - he refuses to be converted to the DDS masterrace, and instead opts for PNGs. Notice how every single previous skin was a DDS? We were unsure if we could get other formats to work... until now.
Thanks; the specular mapping makes the biggest difference. I darken them to lose the blobs of white on vanilla specular maps and also add multicolored greasy smears on large flat surfaces and trailing from control surfaces/vents/fuel ports/etc. I can't go too overboard with weathering like I did in FSX or else it would clash too much with VT's visual style. Using PNGs helps too; some other (lossy) formats work, but I haven't seen a significant performance hit from PNGs so I see no reason not to use them.
Check the specular map that comes in the pack.
Didn't know that VT used other texture files, besides DDS. That's a good thing to know.
Awesome Raptors (and Eagles, especially Eagles). I think, that I can learn a few things from your works.
Ssame here~
Would certainly liven up everything.
Imagine an S-32 with this..
An important advice, though. I've stubled on the similar issue myself, when I began making skins for VT. Always add the plane's name to the texture file's name (F-22A_USAF.png insead of just USAF.png), otherwise if there is at least one other texture file with the same name in another plane's folder the game will mix them up.
That's good to know, wouldn't have expected it.
Thanks, and sorry I've gone quiet lately, my biannual flight review and MEPS have put Boundless on the back burner.
Your Eagles actually have way better attention to detail than mine, especially in warning markings. We should collaborate on some non-Boundless content though, I think my weathering and specular maps with your warning markings would make for a good combination. I'm thinking something Russian since I know next to nothing about VVS markings. I'll contact you about an idea I have.
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