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40 miles under the Earth's surface a large research and refinery facility has faulted. Attempts to raise communication with the installment have failed. The status of all fifteen workers stationed within the facility is unknown and unstable readings were acquired before the facility went dark. Valvorta Industries' board of directors have elected to send an engineering specialist to assess the situation. The mission is simple: repair the output from the facility and rescue the distressed workers. Whether it's accomplishable is another matter, after all, how can you possibly hope to reach and hell and back?

Post news Report RSS March Tech Update 3

The third tech installment for the month of March for UnderEarth.

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Hello everyone and welcome to the next Tech installment. The demo release is being updated with the newest HUD and coding and will be released shortly. We want you to get a taste of the finalized HUD interactions and other modifications.

Joe M. – Programmer

Has been activating, testing, and placing all the new indicators inside the HUD. Group testing HUD indicators and other modifications with Joe W and Kerrigan.

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John – Senior 3D Artist

Has been spending his time adding more of the new textures to the machines and hardware.

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Allison – Lead 3D Artist

Has been experimenting with glass effects and shape for HUD. Also tested new indicators as well as testing glass effects in game.

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Joe W. – Lead Designer

Finalized all upper blocks and has moved to finalizing the lower blocks. Has been group testing with Joe M. and Kerrigan.

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Kerrigan – Junior Level Designer

Finalized crowbar and ventilation sequences. Busy working on new maya sequences. Group testing of newest codes and modifications with both Joe’s.

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Check back next week for more updates.
-The UE Team

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