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40 miles under the Earth's surface a large research and refinery facility has faulted. Attempts to raise communication with the installment have failed. The status of all fifteen workers stationed within the facility is unknown and unstable readings were acquired before the facility went dark. Valvorta Industries' board of directors have elected to send an engineering specialist to assess the situation. The mission is simple: repair the output from the facility and rescue the distressed workers. Whether it's accomplishable is another matter, after all, how can you possibly hope to reach and hell and back?

Post news Report RSS June Tech Release 1

The First technical release for the month of June.

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Hello everyone!

We hope you have been having fun checking out the demo and exploring some of UnderEarth. As you know we had our Oculus Rift launch party at UAT in the last half of May. We also have been working with some 3rd party testers for further input and also to check optimization on many different types of PC’s. We’ve gotten a lot of great input! The game is in its final stage of development, most updates and changes are now going to be under the hood adjustments. We will, of course, keep everyone up to date.

Here’s what’s been going on since the launch party and first round of testing.

Joe M. – Programmer

All light switches working. Save triggers are working. Light misc. bug fixing. End game squences being finalized. Game menu being finalized.

John – Senior 3D Artist

Completed all of the personal assests he created. Began loading and placing in appropriate areas. End game sequences artwork and textures for events.

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Allison – Lead 3D Artist

Completed all personal assests models and textures. She also began the loading and placing them in all appropriate locations in game. End game sequences artwork and textures for events.

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Joe W. – Lead Designer

Testing and finalizing Occulus Rift mechanics for the final portion of the game. Tweaking lighting. Tutorial added. End game sequnces being finalized.

Kerrigan – Junior Level Designer

Finalized water boiler system. Finalizing light wall puzzle. Game ending sequences being finalized.

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Till next time. Play Savvy!
-The UE Team

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