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Type Quest is a old-school top-down RPG with a "type-to -do-command" game mechanic.

Post news Report RSS Development Log December 13th

Coding away at some nifty engine features like pixel outlines, dynamic player attack animations & fixing some annoying bugs.

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TypeQuest® Development Log

Tech Build 0.0.40, December 13th. 2013

Getting ready to implement the procedural map generator, but before that I needed to get the exits working right. If you enter a NORTH exit, the character will now be placed at the SOUTH exit upon a completed load.

Animations will now be created by the Commands constants defined. Instead of me having to type in every animation statically, animations will be selected from a pre-defined pool of animations by weapon SWORD combined with the command ATTACK.

Pixel outlines are now being created by duplicating pixels in the spritesheets; go have a look at the resource on the right if you are interested in the method.

Take a look at the whole list
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