TypeQuest® Development Log
Tech Build 0.0.40, December 13th. 2013
Getting ready to implement the procedural map generator, but before that I needed to get the exits working right. If you enter a NORTH exit, the character will now be placed at the SOUTH exit upon a completed load.
Animations will now be created by the Commands constants defined. Instead of me having to type in every animation statically, animations will be selected from a pre-defined pool of animations by weapon SWORD combined with the command ATTACK.
Pixel outlines are now being created by duplicating pixels in the spritesheets; go have a look at the resource on the right if you are interested in the method.
Take a look at the whole list.