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Type Quest is a old-school top-down RPG with a "type-to -do-command" game mechanic.

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Development Log December 17th.

Development Log December 17th.

News

More outlining, more GUI, more monkey business. The engine is taking form, and a lot of assets are being worked in. One major addition to the engine is...

Development Log December 13th

Development Log December 13th

News

Coding away at some nifty engine features like pixel outlines, dynamic player attack animations & fixing some annoying bugs.

Development Log December 10th

Development Log December 10th

News

Back to coding the game. Map loading, sprites, animation systems, this game has it all!

Taking a quick break from coding

Taking a quick break from coding

News

Taking a small break from code tonight. Was filling in the clothes in the sprites. Colored fills, insta-jump-suit.

TypeQuest® Development Log: Building for web & native

TypeQuest® Development Log: Building for web & native

News

Working with both native AIR as well as web SWF is a pain, but I've sorted things out, which means there will be a live tech-demo on the site very soon!

TypeQuest Website

TypeQuest Website

News

TypeQuest now has a website. I will be posting updates on the general game mechanics over there, and try to collect all the development logs & changelogs...

Random numbers & Seeds

Random numbers & Seeds

News

To be able to generate dynamic maps, I will need to have some sort of pseudo random number generator, which generates a random number from a predetermined...

Rules for procedural map generation

Rules for procedural map generation

News

The maps will be generated pseudo-random; with new chunks of content every time you start a new game.

Development Log November 30th.

Development Log November 30th.

News

Development progress update. A lot of new tools are now available in both the editor, as well as inside the main engine.

A week later

A week later

News

A lot of stuff can happen on a week in a indie project. TypeQuest is getting off the ground quickly, the team is growing, and a lot of code is falling...