In this version I've added procedural level generation, 3 unique bioms, a boss - the mighty Junkyard Golem, improved overall enemy behaviour and much much more. Full list of changes below.
Content
- Procedural level generation - each run offers unique, one of a kind experience
- 3 different bioms (and together with day/night cycle it's actually 6)
- challenging Boss fight
Gameplay
- LOOP - after defeating the Boss, the game loops to the start. Generated levels are now bigger and more challenging. And to really test your skill you can face multiple bosses at the end of each loop!
- Enemies are now patrolling the island and can notice the player. This allows different strategies: you can play carefully and sneaky or go all-in rambo style
- Player Drones have their range of action and overall they behave smarter
Other
- I've balanced enemies health/damage as well as items and weapons - so that there are more meaningful strategies and synergies