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PLAN YOUR ROUTE. PREPARE YOUR SHIP. SURVIVE. Tunnelshock is an open world survival horror game set after a cataclysm where the remnants of mankind have retreated to the underground, you take control of one of the remaining ships that has to venture in the abandoned tunnels to provide and defend what is left of mankind.

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About the game

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About

Hi, my name is Roberto and I've been working in this game called Tunnelshock, is an open world survivor horror game where you take control of a ship that has to make constant expeditions into the abandoned tunnels in order to search for resources, survivors or to sabotage alien hives.

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Pillars

  • Navigation
  • Resource managment
  • Survival

The main enemy of the game are no the aliens/robots but the level design, the player must check the routes he plan to take according to the objective he want to complete, how many enemies can be in the area, which tunnels could be collapsed due to a recent eartquake, which ones could be a posibly ambush, and so on.

Depending on this the player has to balance the amount of fuel necesary to reach the objetive, maybe should carry some explosives to clear the collapsed tunnels or maybe should risk going through the radioactive surface.

If somebody has played the kshatriya level from Metro Last Light the gameplay loop is something like that.

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Level design

  • Transport tunnels
  • Utility tunnels
  • Surface
  • Sewers
  • Excavation areas

Each zone has to serve a different gameplay purpose, the transport tunnels are the main routes, the utility tunnels interconnect the main routes but are hard to navigate, the surface is extremely dangerous, the sewers serve as fast travel and the excavation areas don't have record in the map.

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Current state

I consider the game to be on early stages of development even if I already have a while working on this, so far I have invested more programming and level design and right now I'm working in the enemy AI, next update I want to show how the enemies are going to work in the game.

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Tunnelshock
Platforms
Windows, Mac, Linux
Creator
robgacu
Engine
Unity
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Style
Genre
Stealth
Theme
Survival
Players
Single Player
Project
Indie
Boxart
Boxart
Twitter

Latest tweets from @robgacu

I've been silent but I've been melting my brain working in the little interconnected open world of the game… T.co

Apr 10 2017

This scene was really hard to make, this is the hangar, here the player returns to resupply and modify the ship… T.co

Mar 31 2017

This looks amazing! T.co

Mar 25 2017

Playing around with the enemy behavior, they are inspired by the sentinels from the matrix #gamedevT.co

Mar 25 2017

Finished the kshatriya level from Metro LL, the best level of the game except for the ending, it ends without showing the secret tunnels!

Mar 24 2017

I've been working improving the art, is a little more hard than I thought choosing colors that don't suck #gamedevT.co

Mar 24 2017

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Tunnelshock
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