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Note: We have had a great deal of success from the 1.0 version, and the communities feedback has been invaluable. Putting full focus into the completion of ver 2.0, we are taking the project down from steam, until we are prepared for launch in Q4 2016 (winterish). We will be sharing progress of the new engine and TUG ver 2.0, as we get closer to release, so please feel free to follow @nerdkingdom for updates.

The new engine brings significant advances over the current 1.0 version, including:

- access to more generations of hardware,

- enhanced graphics

- super fancy new art

- flexible modding/dev environment

- pretty rad mod distribution system

- data/analytics systems for modders

- logic systems

- new terrain generation

- simplified user experience

- 71% less wtf.

Early versions of 2.0 will go to existing TUG users, who will later be able to invite their friends who do not currently have access.

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Today's Dev Blog is from one of our engine devs, John Jackson. Material Editor ->> Ow.ly

Sep 1 2017

RT @crait: Circuit Dude's out NOW on Steam! To say thanks for the support, I added a 17% discount! Store.steampowered.com… T.co

Aug 4 2017

Check out the latest dev blog from our System Designer @5ubtlety --> Dev Blog #52: Character Controller Ow.ly

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RT @crait: Circuit Dude's release date is Aug 3rd and the Steam page is LIVE! Go add it to your wishlist! πŸ’–πŸ€–β€¦ T.co

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Check out the latest Progress Update with a 30-minute playthrough video – 6/30/2017 --> Ow.ly

Jun 30 2017

Read the latest dev blog from our Animation Director - Dev Blog #51: Development in motion ~ Ow.ly

Jun 16 2017

Check out our latest progress update blog here – 6/2/2017 - Ow.ly

Jun 2 2017

Today's blog is about our engine tools from Jake, our Tool Development Lead. --> Dev Blog #50 - Tools - Nerdkingdom.com

May 19 2017

Progress Update – 5/5/2017 - Ow.ly

May 5 2017

Today's blog is about Pathfinding ~ Dev Blog #49: Pathfinding Tech… Β» Ow.ly

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