Troubled Waters is a 2D Top-Down Shooter adventure game where players take control of a ship and set sail - fighting pirates, managing your crew, and exploring islands during the Golden Age of Piracy
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In this week, our primary focus was polish - changing and adding significant amount of juice, UI, and accessibility features to make the game more complete.
These new changes include:
The significant motivation behind many of our actions this week was to finally add much needed juice and balancing adjustments that our game required. Some of these fixes include much requested juice for water and particle effects for the ships, so that the game looks and feels much more vibrant and active when being played. We've also added some scene transitions between scenes in the game to add a bit more polish. We've also worked on finally combatting many of the feedback regarding our sluggish gameplay - our hopes is that with the new AI system and health balancing fixes, combat should be significantly more dynamic and fun. Hopefully there should no longer be slow one-on-one fights that take minutes to beat. Other than that, we've finalized the storefront and finished work on our final encounter of the game: the boss battle.
For our next sprint, our team will solely be working on fixing bugs and continuing to polish our game. Additional reworking to textures and graphics, such as the islands, water, and UI, are also upcoming.
Summary of our changes for our alpha build for our school project
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