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140 years ago, the United World Deep Space Program found something extraordinary. Hidden in the Eden nubula, they had descovered the remains of what appeared to be an ancient humanoid life form, roughly the size of Earth's moon. After this descovery, a station was built around the remains, and soon thereafter, a colonization effort was launched, given that the corpse was rich in natural resources that the Earth had been nearly depleted of. Half of Earths 4 billion population migrated to the mega station, and we haven't heard from them or been able to find the station for 60 years. Until now. Trauma Radius is a horror action RPG with an array of unique features that set it apart from the average horror title. Solve puzzles, fight your way through a deadly environment and unravel the frightening mystery of the dissapearence of the human colony.

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Trauma Radius
Trauma Radius
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Trauma Radius
Platforms
Windows
Creator
Paragon_Inferno
Engine
Custom
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Genre
Role Playing
Theme
Horror
Players
Single Player
Project
Indie
Twitter

Latest tweets from @trauma_radius

So again that will contribute to my pace. Basically what I'm saying is that the release date of this bad boy may be rather far in the future

Aug 7 2015

The game plays at 30fps max, however it usually runs at around 26fps on my laptop, and I'm not even done adding demanding features

Aug 7 2015

The plan is to make something that even I would enjoy playing, so I won't cut any corners here. The biggest nightmare is optimizing, though.

Aug 7 2015

And as for some other previously planned features, I'm striving to make everything look its best so I'm taking this project slow

Aug 7 2015

Wow even Twitter thinks I'm lonely... T.co

Aug 7 2015

And yes, the branching stories are a pain in the ass to implement. Like, a royal pain in the ass. However I feel it will be worth it.

Aug 7 2015

Was essentially trying to go with quality AND quantity rather than the usual quality OVER quantity and vice versa

Aug 7 2015

Basically, each choice based dialog presents 3 choices to the player.

Aug 7 2015

For example, some might fight the second boss, while others end up completely avoiding it.

Aug 7 2015

Basically there will be, well, an absolutely ridiculous amount of story combinations and events.

Aug 7 2015

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