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TinyKeep is an upcoming action roguelike game with procedurally generated dungeons, emergent monsters, deadly traps and mysterious secrets.

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Voice actress hired after a few months of auditioning, and Phi talks about Random Dungeon Generation with added performance optimization in Unity!

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Letters from the "Other Prisoner"

We are drawing ever near to exhibiting TinyKeep to the public for the first time in April (at Update Show and potentially even Rezzed 2014 - if we manage to get in!). So getting the first level of the Story Mode implemented is currently our top priority.

Up until now we've been suitably vague about what we are including in the storyline. Without giving too much away, you essentially start the game as a prisoner held deep in the catacombs of TinyKeep who has suddenly been set free by your cellmate (who incidentally has escaped a while ago and is nowhere to be seen). Every now and again you stumble across various letters and notes left behind by your mysterious saviour, giving you hints, warnings and other humorous monologues as you continue to make your escape to the outside. The messages are a glimmer of hope which pushes you on through the dark and lonely dungeons.

We've been auditioning various voice actors/actresses over the past few months for the part of the "Other Prisoner", and today I am happy to announce the newest addition to the team:

Kathryn MacColl is an experienced theatre actress and graduate from the East 15 School of Acting in London. Recently, she has developed a strong passion for voice acting roles in animation and computer games, and has since been assisting various indie projects and local game jams across the North West. As you can see from her voice acting showreel below, she has a fantastic repertoire and we absolutely cannot wait to have her narrate TinyKeep's letters.

We think having Kath on board will add to the already quite quirky and whimsical nature of the game, and will also showcase the best female vocal talent that Britain has to offer, something I feel is under represented in the games industry as a whole.

Phi talks about Random Dungeon Generation
at Manchester's Unity User Group

As I briefly mentioned on the last update, I was invited by Unity to present a technical talk on how TinyKeep's dungeon generation was implemented in Unity. The event had a great turnout! As promised, the talk was filmed so I've put it online on YouTube if you are interested in this kind of thing.

Apologies for the bad video and sound quality, it was the first Unity event in Manchester so there were some teething issues with the equipment. I recommend you download the slides to make the presentation easier to follow.

Zipped PDF slides:

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