Tiny Tanks is an 8 player multiplayer game with toy tanks that blow each other up in a completely destructible arena. With hundreds of game modes and modifier combinations, each round is different.
You can blow up the whole map with your mines. Burry your friends below huge piles of debris or make the plummet into the depths of defeat with your cleverly placed explosives. You can blow up the whole map!
Each round is made up of two substantial parts: A Game Mode and up to three Modifiers.
The game mode defines the goals of the round. Instead of shooting each other you might have to hide uner a moving dome, to not get hit by explosives.
To add more fun to the equation you can spice up every game mode with a huge variety of modifiers. A modifier changes a small element of the game to great effect. Here are a few examples:
You can build your own tank from 35 unique tank parts. Not only does your tank look different now, but it even drives different!
Get new ranks, unlock new maps, modes, modifiers and tank parts as you go.
after 3 years in part-time development, we have finally decided for an official release date. Also, we have new, cool and exciting features we want to share with you.
Today we want to talk about:
We are finally able to give you an exact date. It is April 11, 2019. That is roughly 3 years after we started to work on this game in our spare time. We have been putting a lot of effort into the development for the past weeks and months and we are finally able to soon switch from completing technical features to polishing the game.
We are so grateful that you all supported us through this time. We would have never come so far without you and your help.
We have come very far with development during the past weeks. First of all, we managed to beat our largest issues with the online multiplayer and are going to complete the development on our network tech in the coming days. One of the last big issues was interacting with all the small debris in the game. We sat down together and beat the problems in a joint effort.
We also improved the gameplay during recent development. We felt that the driving was still a bit too wonky sometimes, so we tried to increase the stabilization of the tanks. This lead to us being able to drive around with ease, which in turn is much more fun. Also, we felt that aiming was too hard and hitting your targets was quite difficult. It still is too hard to hit your targets sometimes, but we have already improved it by playing around with the numbers a bit.
We felt, that our maps kind of lacked something. So we went back to the drawing board and thought about what we could improve further to make the maps more exciting. We figured it would help to remove the square format constraint, add some variation to the floor height and also to introduce holes to the floor. We were surprised by the level of diversity we suddenly got from the additional freedom. Have a look at what we can build now. The overlay you see on the image is a placeholder of our Level Editor UI.
We decided that our game needs a level editor. Not just for us, but also for the community. We believe that you will be able to create endless fun with this tool we have been working on for a while now. You will gain access to all the tools we use to create our maps. At the moment we are still working on it and setting up a user interface but we have made a short video for you to gain a sense of what you can do with the editor.
We also decided that you should be able to share your creations with the community. That is why we will add Steam workshop support to the game. You will be able to browse the workshop from within the game. If you upload your map to the workshop you will be able to play it online with your friends.
Thank you so much for all your support, you keep us going. We hope that you are as happy with the release date as we are. If you want to stay closer to the development come by on our Discord and say hi there. :)
We really are looking forward to the release day and are excited about what's to come.
Jannik and Lukas
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