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The perfect combination of RTS and Action-RPG in an immersive open-world sci-fi setting created by one man.

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Add media Report RSS Human technology in action - Space Fights (view original)
Human technology in action - Space Fights
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Description

The Pre-Alpha 1.4 will be delayed about a week. Yesterday I wanted to make the big update, but I encountered many obstacles that I needed to polish to bring you the best gaming experience as possible. So I was way too busy to publish Screenshotsaturday. However, the extra time will be spend on additional features such as mining ships in space so the gameplay get an economy system from the start.

The Carrier named Prophecy got a revamp of its gameplay mechanics. It now is a Commandship, a role of the Large Warship class to affect fleets combat capability. The small ships are Fighters, Assault-Fighters to be more specific which are designed to inflict heavy damage. It was extremly fun dodging a Commandships Cruise missiles, that otherwise would have destroyed me pretty easily, and taking down that battleship sized monster bit by bit until it blew up in a huge *boooom*! I hope you will enjoy the game just like I do.

More details about Space-Fights with all ship classes will follow next weekend. ;)