TigerCake is going to be some form of abstract styled first person shooter. May include some humor, so things aren't too serious.
Just for fun I turned off the filter on the lightmaps. The lightmaps seem to be really chunky pixels and have a half pixel offset, which then creates some details into the textures.
I was already kind of doing that sort of details with the grey brick texture. Maybe I'll do this sort of details into all level textures. So it would look something like this even if the lightmap is filtered.