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TigerCake is going to be some form of abstract styled first person shooter. May include some humor, so things aren't too serious.

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Boomerangs & Chemguys
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Description

Player got a boomerang weapon. They fly forward a bit, then back, then forward, then back... If they hit something, then they'll probably hit it again. If they come back to player, then they'll get a little recharge for their flight time.

If player press both primary and alternate fire button, then player can spin around on the vertical axis. Jump button allows flight during spinning. Attacks are oriented on the spin angle, so they might not hit the intended target, but fire rate is increased.

I think I need to limit the special moves somehow. At the moment they're all kind of overpowered, and allow a bit too much freedom on player's movements. Collect items/experience points to enable/enhance them, and/or have some stamina/energy for them?

Not sure what these new enemies do... don't know if they'll have some weapons in hands. They're probably weaker, but faster than the Nailers. The pointier their legs are, the faster they move...