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Tides of Infamy is a age of sail RPG set in a fictional world with semi-historic ships. It is a game I've been working on for over a year now on and off, but now I have recently started from scratch and I'm at the point where I'm really diving into its development.

In Tides of Infamy the player will be the captain of a ship and will engage in ship to ship combat as well as melee combat, they'll be able to explore, search for treasure, and do quests, etc. The first portion of the development will be based around SP quick battles and then following that, MP quick battles. After both those are done I'll be working on story mode.

In the games current state the player is able to engage in customized quick battles in the only current game mode, which is TDM.

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Working so hard on this new version has certainly taken its toll but i'm extremely happy with the progress thus far and I thought I'd let you guys in on some of the stuff I've improved and added to v0.04.

- Firstly, ship collisions, this was a big problem in v0.03, but as far as I can tell complete ship collisions are pretty much eliminated. I've taken numerous steps to prevent collisions, and if they do the ships will simply push each other out of the way. Which, in my opinion, is a much better result than ships climbing onto each other.

- I've improved the AI on the ships all round. They should engage better, fight better, sail better. I've really tried hard to make AI at least seem smart.

- In general cannons will now do more damage and have a longer range.

- Crew members can now die, be it from cannon fire or drowning. Since cannons require crew to function, if your gunners start dying you'll find your cannons are pretty useless.

- Visual niceties... Stuff that doesn't really do much to improve gameplay but looks damn nice regardless. For example, painted hulls, ships can now spawn with them. Also, cloth physics on flags, looks damn good. And something I'm most proud of, wildlife - Birds, whales.

- More to explore. I've added a new map as well as a new time of the day to do battle.

- Four deck cannons not enough? How about 12? v0.04 includes a new ship, 12 cannons of pew pewness.

- Lastly, I got my bug swatter out and swatted as many bugs as I could, and continue to do so.

Well, that's pretty much it. There are a few other things I've neglected to mention, but I can't spoil everything, now can I? When the new version is out this weekend you'll be able to download the patch via the ingame updater, via this website, or you can, if you want, download the entire game again (or for the first time).

Bye.

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Tides of Infamy - v0.04

Tides of Infamy - v0.04

Demo 3 comments

For those of you who already have v0.03 downloaded you'll be able to download a patch via the ingame updater (as long as it works for you). The rest of...

Tides of Infamy - v0.03

Tides of Infamy - v0.03

Demo 2 comments

Though there has been one previous public build, this is the first one I'll place on IndieDB. I feel it is a pretty solid build. Continue reading for...

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Crossbow_Joe
Crossbow_Joe - - 102 comments

This is fantastic work! Love the concept and how it plays out :)

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Albertus_Ursus
Albertus_Ursus - - 26 comments

Thou shalt adore Tides of Infamy!

Continue the amazing work and I'm sure, you'll get a comfortable hammock in pirate-heaven!

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OctodonkGames Creator
OctodonkGames - - 3 comments

Just taking a break for the new year, will be back at it next week. Next version will include new ships, maps and hopefully MP.

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Cnaff
Cnaff - - 510 comments

Glad to see your back!

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SamSky
SamSky - - 12 comments

This is looking good! Cannot wait to see an alpha or beta :)

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