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Tidalis is a block-based puzzle game with casual appeal, hardcore depth, and an addictive new "streams" mechanic. The basic rules of the game are this: blocks fall down into the board and have a color and an arrow direction. If a stack of blocks exceeds the height of the board, you lose. In order to clear blocks, you must right-click and drag paths through the arrows to set up chain reactions of like-colored blocks.

Post news Report RSS Tidalis Beta Begins, Now Available For Preorder!

What happens when a notable indie strategy developer makes a puzzle game? We have no idea. Our first game happened to be a notable indie strategy game, but we’ve never considered ourselves tied to any particular genre. Truth is, we made Tidalis because we like puzzle games and we wanted to take our opportunity to innovate in that space...

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The Beta Begins!
If you were around for the Zenith Remnant
beta, this process will be quite familiar. We'll post updates several
times a week (sometimes several times per day), and you can download
them at your leisure. The Tidalis engine includes a built-in patching
system that is multiplatform and is even superior to the one currently
being used by AI War (AI War's patching system will get an upgrade to
this model soon). For the latest beta update news and release notes, be
sure to check or subscribe to the main Tidalis forum. The first beta
update will be out sometime tomorrow, and they will follow regularly from then on.

We at Arcen would like to extend our heartfelt thanks for all your
ongoing support. Even as this post was being typed out, a few preorders
have already gone in for the game based on players who were actively
waiting for it. We couldn't do this without our wonderful community,
and we're really excited not only to see AI War continue to grow, but
to see Arcen grow as a company as we explore the first of what will
hopefully be many genres in our portfolio.

For more info check out : Bit.ly

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