Come. Journey in a world of endless expanses, labyrinths littered with challenge, treasure, and unrelenting foes. Take on quests that will test you and your friends to go beyond the magic barriers of man. Form a guild that will become the seed of an empire, whether with a powerful economic bulwark, or with a mastery of all the great skills the deities created. Gratifying battles, and fantastic experiences await you in [TheWorld].
[TheWorld] - Screenshots, Rift Updates, and bug fixes! This update is dedicated to fixing a chunk of bugs from bug list. A BIG thanks to everyone that has been testing, finding, and reporting bugs. We'll continue doing our best to perfect the game and eliminate as many bugs as possible.
This update primarily focuses on much needed big fixes.
F6 can be used to take screenshots.
MINOR CHANGES & FIXES
-Changes have been made to the Oculus Rift's "Field Of View" in-game. In
addition to some rendering, performance, and height changes. Altogether the changes should make the Oculus feel a bit better in-game. We'd appreciate feedback to determine whether or not the changes noticeably improve or worsen the experience on the Rift.
-Temporary icons have been added to all weapons/armor/consumables in the game.
So there should be no more blank spaces for items when you pick them
up. However the blank spaces that occur on equip will persist.
-Items will no longer be able to be picked up during the player's death.
-Slopes and stairs should be much easier to walk up. Removed issue causing player to get caught while walking up stairs.
-Logout has been fixed, you can now logout and immediately log back in. (minor issue with the UI showing the gp symbol on the login screen)
-"Enter" focuses on the chat.
-Lamp lighting should be much less glitchy. This should also extend to the issue where the lighting changes rapidly in certain portions of the town.
-The shopkeepers shading/shadows should have a much better transition between the current time of day. And should be much better then simply "turning blue", or being their own light sources.
-The chat now has a toggle button to change the transparency.
-Chat automatically scrolls down to the current message.
-Spells can no longer be casted while dead.
-Exiting out of menus should be a bit more reliable, though there are some issues where "esc" in particular still does not work properly.
-Shops should no longer activate on click, all shops should be activated with the action key "e"
-Shops now have a reduced activation radius. And shops have been spaced so that they do not overlap.
-UI should automatically scale better. Still needs a lot more work but, it's a bit better.
-Lock-on will no longer persists after an enemy has died. This should apply to both player's and monsters.
-The player "back break" effect no longer occurs at warp.
-The keys for targeting and cycling enemies has been added to the key bind menu.
-"Hidden Forbidden Holyground" floor model glitch fixed.
-The doors in "Hidden Forbidden Holyground" should work much better. No issues in private testing, need confirmation as to whether the doors work properly now.
(Also as an aside to why this is important. This same code will be used
for the doors of shops and other buildings around the rest of the
-The new UI needs to be made compatible with the Oculus Rift mode. This is coming soon.
-UI Buttons are all square, the UI is going to be tweaked in the near future to fit our hexagon theme.
-Some elements still need to be converted to the new UI scheme.
-Aqua Polis trees need to be tweaked, the sway is a bit off the branches and the leaf shading is a bit too vibrant.
-When equipping a piece of armor or weapon, the inventory slot is still
filled in despite the item not showing up in the inventory.
The player character shadow/shading issues will be addressed in an
upcoming update, they require rewriting some of the game's shaders. Out
of the scope of this particular patch.
As always please let us know when you find issues during your testing,
and thank you to everyone for helping us continue to forge this world.